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A Chronicle of Ice, Luck and Honour - updated 19th December
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<blockquote data-quote="Spider_Jerusalem" data-source="post: 2353120" data-attributes="member: 5507"><p>Thanks again for the support Ashy, you know I appreciate it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Okay, so here is a quick stopper before the next installment of A Chronicle of Ice, Luck and Honour. Below are the descriptions/powers of the magic items that Milo picked up in the warden's office. It was quite a haul.</p><p></p><p>Milo, Thalin and Torious identified these items early on in their travels westward (which begin next update). I didn't want to go through the process of identification-story-telling, save for the dramatic few moments, such as the <em>Tymora's Ring</em> incident. Anyway, there I go again. I need to edit myself some time. Blurgh. Without further ado... here is the good stuff:</p><p></p><p></p><p><u><strong>Tymora’s Ring:</strong></u> <em>in the possession of Milo</em></p><p>Activates an instantaneous Plane Shift/Commune once every six months upon utterance of the words “One. Two. One” in any language. Plane Shift locates the user to Tymora’s palace, where direct contact with the Lady of Luck herself is quite possible. All wounds are healed and adverse effects dispelled upon entrance into the palace. As a side effect, it grants Luck of Heroes on the bearer (as the FR feat) – effectively +1 to all saving throws.</p><p></p><p><u><strong>Stirge:</strong></u> <em>in the possession of Torious</em></p><p>Pick -1, which gives the user an extra attack, each round. Stirge strikes with blinding speed but is erratic in its movement, almost acting against the will of the user. Additionally, flies do tend to hang around a little longer than usual. But maybe that is just Torious after all.</p><p></p><p><u><strong>Talos’ Laughter:</strong></u> <em>in the possession of Milo</em></p><p>Milo didn’t really take notice of the polished wooden box that these three crossbow bolts were housed in. On the underside of the case lid is the inscription: "<em>The Heaven’s Echo Talo’s Laughter As The Storm Draws Near</em>". When held, or even thought about, the skies above the characters darken, thunder booms low and lightning crackles in mad arcs. Milo has not dared load a bolt yet (let alone fire one), fearing what the consequences might be.</p><p></p><p><strong><u>Silver-armoured mechanical spider (tiny construct):</u></strong> <em>in the possession of Milo</em></p><p>Fitting onto a human’s palm, the spider is inanimate until the miniature burner in the spider’s body is stoked with gems (the better the quality, the better the fuel). When powered, the spider will follow simple vocal commands of “forward” “back” “left” and “right”. Additionally, the spider has a small crystal on its head, which will emit light (as per the spell) when “on” is spoken – “off” will negate the effect.</p><p></p><p><u><strong>Unlabelled Red Potion:</strong></u> <em>in possession of Thalin</em></p><p>In this heavy bottle is a clouded, red liquid that constantly shifts and swirls. It refuses to be identified. From inside, the sounds of snorting and hooves can be heard. Thalin has taken possession of this because he is worried that it could be a dangerous summoning spell. Milo continues to pick pocket it, then pretend that he has found another identical potion.</p><p></p><p><strong>Miscellaneous party finds </strong> (more important ones): Roughly 5 cure light wound salves, a cure medium wounds scroll written in dwarven, lots of gems, more gems, a flesh to stone scroll and finally, a few bags of gems.</p><p></p><p></p><p>As you are pretty certain of now, I like my interesting magic items. I refused to give my players any +1 swords... never would I stoop so low! In fact, I had to fly in the face of my own statement and landed the heroes with twenty +1 swords all at the same time (you'll see... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Just to push the point home.</p><p></p><p>Every item has a history, usually a plot hook or two dangling away and something to differentiate it from the crowd. It was some of my most rewarding DM moments when the players went "oh wow, that's cool" at a new pick up - not necessarily a powerful item, just thought out and interesting.</p><p></p><p>Well, I'm sure you guys have skipped to here. Rant end.</p><p></p><p>Spider J</p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 2353120, member: 5507"] Thanks again for the support Ashy, you know I appreciate it. :) Okay, so here is a quick stopper before the next installment of A Chronicle of Ice, Luck and Honour. Below are the descriptions/powers of the magic items that Milo picked up in the warden's office. It was quite a haul. Milo, Thalin and Torious identified these items early on in their travels westward (which begin next update). I didn't want to go through the process of identification-story-telling, save for the dramatic few moments, such as the [I]Tymora's Ring[/I] incident. Anyway, there I go again. I need to edit myself some time. Blurgh. Without further ado... here is the good stuff: [U][B]Tymora’s Ring:[/B][/U] [I]in the possession of Milo[/I] Activates an instantaneous Plane Shift/Commune once every six months upon utterance of the words “One. Two. One” in any language. Plane Shift locates the user to Tymora’s palace, where direct contact with the Lady of Luck herself is quite possible. All wounds are healed and adverse effects dispelled upon entrance into the palace. As a side effect, it grants Luck of Heroes on the bearer (as the FR feat) – effectively +1 to all saving throws. [U][B]Stirge:[/B][/U] [I]in the possession of Torious[/I] Pick -1, which gives the user an extra attack, each round. Stirge strikes with blinding speed but is erratic in its movement, almost acting against the will of the user. Additionally, flies do tend to hang around a little longer than usual. But maybe that is just Torious after all. [U][B]Talos’ Laughter:[/B][/U] [I]in the possession of Milo[/I] Milo didn’t really take notice of the polished wooden box that these three crossbow bolts were housed in. On the underside of the case lid is the inscription: "[I]The Heaven’s Echo Talo’s Laughter As The Storm Draws Near[/I]". When held, or even thought about, the skies above the characters darken, thunder booms low and lightning crackles in mad arcs. Milo has not dared load a bolt yet (let alone fire one), fearing what the consequences might be. [B][U]Silver-armoured mechanical spider (tiny construct):[/U][/B] [I]in the possession of Milo[/I] Fitting onto a human’s palm, the spider is inanimate until the miniature burner in the spider’s body is stoked with gems (the better the quality, the better the fuel). When powered, the spider will follow simple vocal commands of “forward” “back” “left” and “right”. Additionally, the spider has a small crystal on its head, which will emit light (as per the spell) when “on” is spoken – “off” will negate the effect. [U][B]Unlabelled Red Potion:[/B][/U] [I]in possession of Thalin[/I] In this heavy bottle is a clouded, red liquid that constantly shifts and swirls. It refuses to be identified. From inside, the sounds of snorting and hooves can be heard. Thalin has taken possession of this because he is worried that it could be a dangerous summoning spell. Milo continues to pick pocket it, then pretend that he has found another identical potion. [B]Miscellaneous party finds [/B] (more important ones): Roughly 5 cure light wound salves, a cure medium wounds scroll written in dwarven, lots of gems, more gems, a flesh to stone scroll and finally, a few bags of gems. As you are pretty certain of now, I like my interesting magic items. I refused to give my players any +1 swords... never would I stoop so low! In fact, I had to fly in the face of my own statement and landed the heroes with twenty +1 swords all at the same time (you'll see... ;) ). Just to push the point home. Every item has a history, usually a plot hook or two dangling away and something to differentiate it from the crowd. It was some of my most rewarding DM moments when the players went "oh wow, that's cool" at a new pick up - not necessarily a powerful item, just thought out and interesting. Well, I'm sure you guys have skipped to here. Rant end. Spider J [/QUOTE]
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