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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Cinematic Gun Dueling System
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<blockquote data-quote="DanmarLOK" data-source="post: 4637347" data-attributes="member: 71480"><p>Sorry, step 2 made me think that the taking turns would continue throughout the fight. </p><p></p><p>But the key question is why would you even care if you go first? At best you're going to critical and do 8 damage to the opponent if you hit which doesn't have a chance to bloody any class at level 1 unless they're already wounded. </p><p></p><p>The other guy has a better chance to hit and his best attack is going to hit for 18 damage assuming a critical and he does have a shot a bloodying the first person which makes the fight even more lopsided due to the -4 and losing his next turn.</p><p></p><p>For going first to be an option there has to be a way for the person to actually get a benefit from it other than going first. The benefit in this case is for the hit to bloody the person and cause them a -4 to hit and the loss of their next turn because they're stunned. That's impossible with the existing damage of the weapon and the amount of hit points that the classes have. </p><p></p><p>Just thinking out loud how I'd do a 1 on 1 'showdown' style system perhaps an opposed roll usng bluff, intimidate, insight to get a 'surprise round' standard action for free to the winner. </p><p></p><p>But the standoff using guns doesn't mesh well with DnD simply because of the damage versus the damage sink. It's impossible for you to die to a single gunshot (or arrow,bolt,magic missle whatever) wound in dnd barring pre-existing damage or bonus damage in some form (+1d6 per + on a critical, or 3[w]+X from a daily etc). </p><p></p><p>Now if you made some daily level power effect on the guns that multiplied the damage during a showdown by 3 or more then going first would be a viable option.</p><p></p><p>So to boil that all down, since you can't do anything but damage the opponent by going first and you <em>can kill </em>the opponent by electing to go second and getting the damage boost, going first isn't an option.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4637347, member: 71480"] Sorry, step 2 made me think that the taking turns would continue throughout the fight. But the key question is why would you even care if you go first? At best you're going to critical and do 8 damage to the opponent if you hit which doesn't have a chance to bloody any class at level 1 unless they're already wounded. The other guy has a better chance to hit and his best attack is going to hit for 18 damage assuming a critical and he does have a shot a bloodying the first person which makes the fight even more lopsided due to the -4 and losing his next turn. For going first to be an option there has to be a way for the person to actually get a benefit from it other than going first. The benefit in this case is for the hit to bloody the person and cause them a -4 to hit and the loss of their next turn because they're stunned. That's impossible with the existing damage of the weapon and the amount of hit points that the classes have. Just thinking out loud how I'd do a 1 on 1 'showdown' style system perhaps an opposed roll usng bluff, intimidate, insight to get a 'surprise round' standard action for free to the winner. But the standoff using guns doesn't mesh well with DnD simply because of the damage versus the damage sink. It's impossible for you to die to a single gunshot (or arrow,bolt,magic missle whatever) wound in dnd barring pre-existing damage or bonus damage in some form (+1d6 per + on a critical, or 3[w]+X from a daily etc). Now if you made some daily level power effect on the guns that multiplied the damage during a showdown by 3 or more then going first would be a viable option. So to boil that all down, since you can't do anything but damage the opponent by going first and you [I]can kill [/I]the opponent by electing to go second and getting the damage boost, going first isn't an option. [/QUOTE]
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A Cinematic Gun Dueling System
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