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A city run by Paladins...
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<blockquote data-quote="Derrick Reeves" data-source="post: 1083284" data-attributes="member: 8427"><p>I don't really buy into the premise (1)(2), but, I'll take it as a given.</p><p></p><p>If you're trying to bring out the "pre-emptive justice" aspect, then I recommend that you have a Paladin lawman arrest someone (preferably an NPC the party has befriended) for "evil intent". Make it seem like there's some sort of *terrible* punishment awaiting the "criminal", but, in actual fact, only have a priest drop a Mark of Justice on them, after a fairly intensive questioning to find out the subject's likely failings.</p><p></p><p>Considering contemporary mores, the party will likely try something stupid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> And then you can bust them as real criminals - just don't up the ante too fast, otherwise you may hit TPK or have the party exiled from a city you want them to explore.</p><p></p><p></p><p>(1) It doesn't seem likely that a Lawful Good organisation would fail to recognise that it needs to fight poverty to fight crime. There might be some deportation of unreformable criminals (probably not along racial lines, as you suggest), but they're more likely to undertake "Think Big" projects somewhere along the line of Julius Vogel - Robert Muldoon - Mao Tse Tung (depending on how competent, informed and lucky they are).</p><p></p><p>(2) Police don't exist until the industrial age. Even then, and in many places today, they only serve the interests of an elite. If the authorities only want to knock off organized crime, or crime against the elites, that won't cripple the economy. Wiping out crime altogether is possible with D&D magic - but then, how much would over-zealous Paladins and Clerics charge for their services in the cause of the Greater Good?</p></blockquote><p></p>
[QUOTE="Derrick Reeves, post: 1083284, member: 8427"] I don't really buy into the premise (1)(2), but, I'll take it as a given. If you're trying to bring out the "pre-emptive justice" aspect, then I recommend that you have a Paladin lawman arrest someone (preferably an NPC the party has befriended) for "evil intent". Make it seem like there's some sort of *terrible* punishment awaiting the "criminal", but, in actual fact, only have a priest drop a Mark of Justice on them, after a fairly intensive questioning to find out the subject's likely failings. Considering contemporary mores, the party will likely try something stupid. :D And then you can bust them as real criminals - just don't up the ante too fast, otherwise you may hit TPK or have the party exiled from a city you want them to explore. (1) It doesn't seem likely that a Lawful Good organisation would fail to recognise that it needs to fight poverty to fight crime. There might be some deportation of unreformable criminals (probably not along racial lines, as you suggest), but they're more likely to undertake "Think Big" projects somewhere along the line of Julius Vogel - Robert Muldoon - Mao Tse Tung (depending on how competent, informed and lucky they are). (2) Police don't exist until the industrial age. Even then, and in many places today, they only serve the interests of an elite. If the authorities only want to knock off organized crime, or crime against the elites, that won't cripple the economy. Wiping out crime altogether is possible with D&D magic - but then, how much would over-zealous Paladins and Clerics charge for their services in the cause of the Greater Good? [/QUOTE]
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