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A Clash of Earth and Sea (El Jefe Judging) [See Part II]
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<blockquote data-quote="Steve Jung" data-source="post: 2900817" data-attributes="member: 1698"><p><strong>Charlarn of Phyrah: male human cleric 3/ranger 2</strong></p><p></p><p>Round 3:</p><p>Charlarn can't figure out what the chanting is <a href="http://invisiblecastle.com/find.py?id=485297" target="_blank">Spellcraft check (1d20+3=13)</a>, but it sounds familiar to him. He grasps his silvered falcon and begins praying (casts<em> summon monster I</em> to summon a celestial porpoise). "Lady Phyrah, I ask you to send a servant to aid us in our journey."</p><p></p><p><strong>Cleric Spells Prepared</strong> (4/3+1/2+1: save DC 13 + level):</p><p>0-detect magic, light (2), mending;</p><p>1-<s>bless</s>, sanctuary*, shield of faith, <s>summon monster I</s>;</p><p>2-shield other*, silence, spiritual weapon.</p><p>*Domain spell.</p><p></p><p><strong>Celestial porpoise:</strong> Medium Magical Beast; HD 2d8+4; hp <a href="http://invisiblecastle.com/find.py?id=485310" target="_blank">2d8+2=16</a>; Init +3; Spd swim 80 ft.; AC 15, touch 13, flat-footed 12; Base Atk +1; Grp +1; Atk +4 melee (2d4, slam); Full Atk +4 melee (2d4, slam); SA smite evil; SQ blindsight 120 ft., hold breath, low-light vision, darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 8; AL NG; SV Fort +4, Ref +6, Will +1; Str 11, Dex 17, Con 13, Int 3, Wis 12, Cha 6.</p><p></p><p>Skills and Feats: Listen +8*, Spot +7*, Swim +8. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.</p><p>SA-<em>Smite Evil (Su):</em> Once per day a celestial porpoise can make a normal melee attack to deal 2 extra damage against an evil foe.</p><p>SQ-<em>Blindsight (Ex):</em> Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.</p><p>SQ-<em>Hold Breath (Ex):</em> A porpoise can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning.</p><p></p><p>AC: 17</p><p>HP: 32/32</p><p>inspire courage in effect</p></blockquote><p></p>
[QUOTE="Steve Jung, post: 2900817, member: 1698"] [b]Charlarn of Phyrah: male human cleric 3/ranger 2[/b] Round 3: Charlarn can't figure out what the chanting is [url=http://invisiblecastle.com/find.py?id=485297]Spellcraft check (1d20+3=13)[/url], but it sounds familiar to him. He grasps his silvered falcon and begins praying (casts[i] summon monster I[/i] to summon a celestial porpoise). "Lady Phyrah, I ask you to send a servant to aid us in our journey." [B]Cleric Spells Prepared[/B] (4/3+1/2+1: save DC 13 + level): 0-detect magic, light (2), mending; 1-[s]bless[/s], sanctuary*, shield of faith, [s]summon monster I[/s]; 2-shield other*, silence, spiritual weapon. *Domain spell. [b]Celestial porpoise:[/b] Medium Magical Beast; HD 2d8+4; hp [url=http://invisiblecastle.com/find.py?id=485310]2d8+2=16[/url]; Init +3; Spd swim 80 ft.; AC 15, touch 13, flat-footed 12; Base Atk +1; Grp +1; Atk +4 melee (2d4, slam); Full Atk +4 melee (2d4, slam); SA smite evil; SQ blindsight 120 ft., hold breath, low-light vision, darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 8; AL NG; SV Fort +4, Ref +6, Will +1; Str 11, Dex 17, Con 13, Int 3, Wis 12, Cha 6. Skills and Feats: Listen +8*, Spot +7*, Swim +8. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. SA-[i]Smite Evil (Su):[/i] Once per day a celestial porpoise can make a normal melee attack to deal 2 extra damage against an evil foe. SQ-[i]Blindsight (Ex):[/i] Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s. SQ-[i]Hold Breath (Ex):[/i] A porpoise can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning. AC: 17 HP: 32/32 inspire courage in effect [/QUOTE]
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