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A Class Thread By Any Other Name...
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<blockquote data-quote="steeldragons" data-source="post: 7192932" data-attributes="member: 92511"><p>The "Tertiary" class options of very specific flavor and origins...class power structure is not the same as other classes.</p><p></p><p>Warlock: keep the at-will "invocations" magic, make them half-caster progression, light armor, simple weapons. Basically everything else as written with the obvious additions of [the most obvious/common] patron types that were not originally offered. Easy peasy patron squeezy.</p><ul> <li data-xf-list-type="ul"><strong>Fae:</strong> as written.</li> <li data-xf-list-type="ul"><strong>Fiend:</strong> as written, but a bit more of the Pact/contract being bad for you and "evil" tainting/turning -granting apparent power "beyond" other patron options...as its destroying you.</li> <li data-xf-list-type="ul"><strong>"GOO": </strong>Cthulu in duh howse. As the fiend option, but with Madness on the rise instead of turning evil.</li> <li data-xf-list-type="ul"><strong>Celestial:</strong> let's call this one the "Favored Soul" not that you are "chosen," and thus "favored," but you are a soul that has been GRANTED "favors." Radiant energy/damage, whatever other celestial flavored warlocky invocations.</li> <li data-xf-list-type="ul"><strong>Genie/Elemental:</strong> the Sha'ir, specific elemental focused, genie grants access to additional spells.</li> </ul><p></p><p>Paladin: keep half-caster progession, channeling auras is their thing, basically as written.</p><ul> <li data-xf-list-type="ul"><strong>Devotion</strong>: the default 1e Lawful Good guys.</li> <li data-xf-list-type="ul"><strong>Ancients</strong>: seems, as written, this is for the paladins that want to be "Good" or perhaps "Neutral" above/beyond being "Lawful."</li> <li data-xf-list-type="ul"><strong>Vengeance</strong>: though Id dislike it, I fail to see a relevant option to replace it with. Presumably for the "Chaotic" alignment "paladins" [as if that's supposed to be a thing].</li> <li data-xf-list-type="ul"><strong>Justiciar</strong>: I'm going to flip that script and say these are the "paladins" that are about being "Lawful" and establishing/promoting/defending "Order" above/beyond the "Good."</li> <li data-xf-list-type="ul"><strong>Blackguard</strong>: the old oathbreaker and evil "anti-paladin."</li> </ul><p></p><p>Bard: keep the inspiration dice, make them half-caster progression, light armor to start add medium armor at middling/higher level.</p><ul> <li data-xf-list-type="ul"><strong>Loremaster</strong>: the default information/story/legend gathering and tale-telling bard, a walking archive, scholar, diplomat, historian, spell selection from cleric, druid or wizard lists.</li> <li data-xf-list-type="ul"><strong>Warlord</strong>: the specialized warrior-poet "Valor" scald-bard, as written, maybe add in heavy armors and more martial weapons.</li> <li data-xf-list-type="ul"><strong>Soothsayer</strong>: the specialized runecasting bard working magic through primordial and/or spirit world symbols/forces, probability manipulation (increased inspirations or dis-inspirations), spell selection arcane conjurations, druidic, or any divinations.</li> <li data-xf-list-type="ul"><strong>"Duskblade"</strong>: or whatever it was called, a roguey spellcaster, spell-thief kind of bard specialized in arcane magic and stealthy roguish (often dishonorable or illegal) skills.</li> <li data-xf-list-type="ul"><strong>Troubadour</strong>: the specialized entertainer bard, wandering minstrel, seven-veils dancer, pied pipers, magical music/vocals specialist, ye olde fascination ability, spell selection limited to enchantment, illusion, and druidic magics, more skill dealing with crowds and interactive persuasion.</li> </ul><p></p><p>Martial Adept [nee "Monks"]: the poor lonely tacked on monk. Keep the Ki points as their "casting mechanic" but essentially give them a progression of supernatural abilities that matches/simulates a "half-caster" in frequency and power, I would also add a layer of player choice a la the Walrock's Patron + Pact, to include "martial arts style" (tiger, serpent, crane, etc...)</p><ul> <li data-xf-list-type="ul"><strong>Open Hand</strong>: as written. Nothing wrong here.</li> <li data-xf-list-type="ul"><strong>Shadow</strong>: a specialized monk, as written, here's your ninja.</li> <li data-xf-list-type="ul"><strong>Elemental</strong>: I would definitely specialize this into choosing a single element for "the Last Airbender" style elemental monks, not how it is currently implemented.</li> <li data-xf-list-type="ul"><strong>Bladed Hand</strong>: weapon specialist with acrobatic and combat skills that combine/rival the Fighter's Swashbuckler and the Rogue's Acrobat. Agile specialized warriors, kensai types, non-shadow-magic ninjas, etc...</li> <li data-xf-list-type="ul"><strong>Sun/Phoenix/whatever it is</strong>: Radiant damage, glowy divine clerical powers.</li> </ul><p></p><p>There we are...12 classes, 60 options, literally hundreds of character archetypes for the picking.</p><p></p><p>I feel like this is what 5e wanted [was supposed] to be... and, in large part, succeeded, I think. They just could have stretched in some places and condensed in others to give us a more overall "tight" package...and prevented a good amount (I would hope) of the crying and whining for the "more of this...," "not enough that...," "where's the other thing..."</p><p></p><p>But, ce'st la vie. Now that I've wasted half the day on this...I'mma gonna go do something else. Thoughts, comments, questions, all welcome.</p><p></p><p>Happy Thursday all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 7192932, member: 92511"] The "Tertiary" class options of very specific flavor and origins...class power structure is not the same as other classes. Warlock: keep the at-will "invocations" magic, make them half-caster progression, light armor, simple weapons. Basically everything else as written with the obvious additions of [the most obvious/common] patron types that were not originally offered. Easy peasy patron squeezy. [LIST] [*][B]Fae:[/B] as written. [*][B]Fiend:[/B] as written, but a bit more of the Pact/contract being bad for you and "evil" tainting/turning -granting apparent power "beyond" other patron options...as its destroying you. [*][B]"GOO": [/B]Cthulu in duh howse. As the fiend option, but with Madness on the rise instead of turning evil. [*][B]Celestial:[/B] let's call this one the "Favored Soul" not that you are "chosen," and thus "favored," but you are a soul that has been GRANTED "favors." Radiant energy/damage, whatever other celestial flavored warlocky invocations. [*][B]Genie/Elemental:[/B] the Sha'ir, specific elemental focused, genie grants access to additional spells. [/LIST] Paladin: keep half-caster progession, channeling auras is their thing, basically as written. [LIST] [*][B]Devotion[/B]: the default 1e Lawful Good guys. [*][B]Ancients[/B]: seems, as written, this is for the paladins that want to be "Good" or perhaps "Neutral" above/beyond being "Lawful." [*][B]Vengeance[/B]: though Id dislike it, I fail to see a relevant option to replace it with. Presumably for the "Chaotic" alignment "paladins" [as if that's supposed to be a thing]. [*][B]Justiciar[/B]: I'm going to flip that script and say these are the "paladins" that are about being "Lawful" and establishing/promoting/defending "Order" above/beyond the "Good." [*][B]Blackguard[/B]: the old oathbreaker and evil "anti-paladin." [/LIST] Bard: keep the inspiration dice, make them half-caster progression, light armor to start add medium armor at middling/higher level. [LIST] [*][B]Loremaster[/B]: the default information/story/legend gathering and tale-telling bard, a walking archive, scholar, diplomat, historian, spell selection from cleric, druid or wizard lists. [*][B]Warlord[/B]: the specialized warrior-poet "Valor" scald-bard, as written, maybe add in heavy armors and more martial weapons. [*][B]Soothsayer[/B]: the specialized runecasting bard working magic through primordial and/or spirit world symbols/forces, probability manipulation (increased inspirations or dis-inspirations), spell selection arcane conjurations, druidic, or any divinations. [*][B]"Duskblade"[/B]: or whatever it was called, a roguey spellcaster, spell-thief kind of bard specialized in arcane magic and stealthy roguish (often dishonorable or illegal) skills. [*][B]Troubadour[/B]: the specialized entertainer bard, wandering minstrel, seven-veils dancer, pied pipers, magical music/vocals specialist, ye olde fascination ability, spell selection limited to enchantment, illusion, and druidic magics, more skill dealing with crowds and interactive persuasion. [/LIST] Martial Adept [nee "Monks"]: the poor lonely tacked on monk. Keep the Ki points as their "casting mechanic" but essentially give them a progression of supernatural abilities that matches/simulates a "half-caster" in frequency and power, I would also add a layer of player choice a la the Walrock's Patron + Pact, to include "martial arts style" (tiger, serpent, crane, etc...) [LIST] [*][B]Open Hand[/B]: as written. Nothing wrong here. [*][B]Shadow[/B]: a specialized monk, as written, here's your ninja. [*][B]Elemental[/B]: I would definitely specialize this into choosing a single element for "the Last Airbender" style elemental monks, not how it is currently implemented. [*][B]Bladed Hand[/B]: weapon specialist with acrobatic and combat skills that combine/rival the Fighter's Swashbuckler and the Rogue's Acrobat. Agile specialized warriors, kensai types, non-shadow-magic ninjas, etc... [*][B]Sun/Phoenix/whatever it is[/B]: Radiant damage, glowy divine clerical powers. [/LIST] There we are...12 classes, 60 options, literally hundreds of character archetypes for the picking. I feel like this is what 5e wanted [was supposed] to be... and, in large part, succeeded, I think. They just could have stretched in some places and condensed in others to give us a more overall "tight" package...and prevented a good amount (I would hope) of the crying and whining for the "more of this...," "not enough that...," "where's the other thing..." But, ce'st la vie. Now that I've wasted half the day on this...I'mma gonna go do something else. Thoughts, comments, questions, all welcome. Happy Thursday all. :) [/QUOTE]
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