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A Cleric, by any other name, twould cast as sweet.
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5778508" data-attributes="member: 1165"><p>I know this wasn't directed at me, but...</p><p></p><p>IMO, the combat sphere might be a bit too broad. I haven't looked at spheres in so long I can't really recall them, but I would suggest these spheres as "required" for militant PC clerics - "combat" (things like Flame Strike), "buffing" (things like Lance of Faith or Bear's Endurance) and "healing" (the obvious stuff). There could of course be plenty of other spheres that players could choose from, but won't be shafted if they pick "the wrong one". Needless to say, this might bar a few deities, such as a selfish deity who refuses to let clerics heal those outside of its church or a cleric of pacifism, but I'm not seeing that as horrendous.</p><p></p><p>NPC clerics might not have all of these spheres, taking others instead, but if they're not intended to be a combatant (eg the local healer, who took only healing and divination) it would cause no balance problems. (The evil cleric who uses the necromancy sphere, by contrast, might be a dangerous opponent even if he didn't take the healing or combat spheres too.)</p><p></p><p>"Minor" spheres could be handled like domains, although it's not necessary to go down that route. It wouldn't cause balance problems if some clerics couldn't use some domains or minor spheres. A cleric of Gond being unable to use the Magic domain is flavor, and no balance concern.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5778508, member: 1165"] I know this wasn't directed at me, but... IMO, the combat sphere might be a bit too broad. I haven't looked at spheres in so long I can't really recall them, but I would suggest these spheres as "required" for militant PC clerics - "combat" (things like Flame Strike), "buffing" (things like Lance of Faith or Bear's Endurance) and "healing" (the obvious stuff). There could of course be plenty of other spheres that players could choose from, but won't be shafted if they pick "the wrong one". Needless to say, this might bar a few deities, such as a selfish deity who refuses to let clerics heal those outside of its church or a cleric of pacifism, but I'm not seeing that as horrendous. NPC clerics might not have all of these spheres, taking others instead, but if they're not intended to be a combatant (eg the local healer, who took only healing and divination) it would cause no balance problems. (The evil cleric who uses the necromancy sphere, by contrast, might be a dangerous opponent even if he didn't take the healing or combat spheres too.) "Minor" spheres could be handled like domains, although it's not necessary to go down that route. It wouldn't cause balance problems if some clerics couldn't use some domains or minor spheres. A cleric of Gond being unable to use the Magic domain is flavor, and no balance concern. [/QUOTE]
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A Cleric, by any other name, twould cast as sweet.
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