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*Pathfinder & Starfinder
a Cleric with the Alienist PrC-opinions?
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<blockquote data-quote="Pax" data-source="post: 946554" data-attributes="member: 6875"><p>Hehehe.</p><p></p><p>He could always convert to be a Cleric of Dread Cthulhu. I've been working on two versions of an Alienist for an epic (ECL 25) Arena ... one a sorceror, one a cleric.</p><p></p><p>I guessed at Cthulhu offering Slime, Destruction, and Time (possibly others) as base domains, and <i>definitely</i> MAdness as a Prestige domain (if not a required BASE domain, lol). Summoning fit the whole alienist / "hastur! hastur! hastur!" feel of it, so that got included, too. (Besides, the +2 caster levels for summoning stuff, and having Summon Monster at all levels as a Domain Spell doesn't hurt, either! heh!)</p><p></p><p>The attributes were bought with a system of my own devising, which that arena adopted -- I actually posted it here to EnWorld some time ago .. and ... yes, I still have a link:</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=39557&perpage=40&pagenumber=4" target="_blank">Pax's Point-Buy Attribute Chart</a> ... look about 1/3 of the way down the page, IIRC, for the block of white and red text.</p><p></p><p>Here's (most of) the still-unfinished Cleric version; as you will see, teh feat chain is nowhere near complete, and I've snipped some of the other stuff to preserve SOME surprises, if and when this sees the light of day:</p><p></p><p>[code][color=white]Name : Odd Peet (cleric version)</p><p>Race : Human</p><p>Class : Cleric(5)/Contemplative(10)/Alienist(10)</p><p>ECL : 25</p><p>Exp : 300,000</p><p>Deity : Great Cthulhu</p><p>Alignment : CN</p><p></p><p>ATTRIBUTES:</p><p> Str 10( +0) (10/base +1/book -1/age) 0p</p><p> Dex 10( +0) (10/base +1/book -1/age) 0p</p><p> Con 14( +2) (10/base +5/book -1/age) 0p</p><p> Int 20( +5) (14/base +4/book +2/age) 8p</p><p> Wis 34(+15) (18/base -2/aln +5/lvl +5/book +6/item +2/age) 32p</p><p> Chr 16( +3) (10/base +4/book +2/age) 0p</p><p></p><p>FEATS</p><p> Race Spell Thematics</p><p> Cha 1 ?</p><p> Cha 3 Alertness</p><p> Cha 6 Persistent Spell</p><p> Aln 3 Extend Spell</p><p> Cha 9 Augment Summoning</p><p> Cha12 ?</p><p> Aln 7 Sculpt Spell</p><p> Cha15 ?</p><p> Cha18 ?</p><p> ----------[ Epic Threshold! ]----------</p><p> Cha21 ?</p><p> Cha24 ?</p><p></p><p>CLASS ABILITIES</p><p> Cleric</p><p> Domains</p><p> Slime</p><p> Time</p><p> Contemplative</p><p> Prestige Domans</p><p> Summoning</p><p> Madness</p><p> Divine Health</p><p> immune to all diseases</p><p> Slippery Mind</p><p> Divine Wholeness</p><p> cure up to 50hp/day</p><p> Divine Body</p><p> immune to poisons</p><p> Eternal Body</p><p> Mystic Union</p><p> Alienist(10)</p><p> Summon Alien</p><p> Alien Blessing</p><p> Mad Certainty</p><p> Pseudonatural Familiar</p><p> Extra Summoning</p><p> Insane Certainty</p><p> Timeless Body</p><p> Transcendance</p><p></p><p>EQUIPMENT</p><p> (slot)---( price )---( ............. item ........... )</p><p> ring L 216,000gp Ring of Universal Elemental Resistance, Major</p><p> ring R 36,000gp Ring of Wisdom (+6)</p><p> [fungible: Periapt]</p><p> mask 50,000gp White Skull Mask</p><p> hat 200,800gp Cowl of Warding</p><p> none 50,000gp Ioun Stone of Resistance (+5)</p><p> none 5gp Spell Component Pouch</p><p> none 137,500gp Tome of Understanding (+5 Wis)</p><p> none 137,500gp Manual of Health (+5 Con)</p><p> none 110,000gp Tome of Leadership (+4 Cha)</p><p> none 110,000gp Tome of Thought (+4 Int)</p><p> none 27,500gp Manual of Ecercise (+1 Str)</p><p> none 27,500gp Manual of Quickness (+1 Dex)</p><p> armor 112,000gp Dendritic Armor</p><p> [fashioned of Chitin]</p><p> [+3, Ghost Touch, Acidic]</p><p> [mkt price: +10]</p><p> shld 102,020gp Large Shield</p><p> [fashioned of Chitin</p><p> [+5, Ghost Touch, Animated]</p><p> [mkt price: +10]</p><p> weapn 200,335gp Light Crossbow</p><p> [+5, Quick-Loading, Force, Corrosive]</p><p> [mkt price: +10]</p><p> bracer 5,100gp Bracers of Archery</p><p> none 12,000gp Word of Chaos' Power</p><p> boots 256,000gp Boots of Swiftness</p><p> neck 20,000gp Necklace of Prayer Beads</p><p> [Karma, Smiting(Chaos)]</p><p></p><p></p><p>SPELL THEMATICS</p><p> DC to identify all Odd Peet's spells with spellcraft increases by +5.</p><p> Spells in main theme gain +1 caster level</p><p> Common thematic element: Lovecraftian and similar visial/aural motifs,</p><p> including and especially, where possible, visual manifestations of the</p><p> "Elder Sign". Tentacles are also a common feature.</p><p> Basically, just trust me ... I had <b>great</b> fun narrating the</p><p> spells' visual (etc) elements before, and I'm sure I will again! 8)</p><p> Spells in Main Theme, by spell level:</p><p> *insert list here*</p><p> All spells in the main theme are also marked in <red>red</red>, below.[/color][/code]</p></blockquote><p></p>
[QUOTE="Pax, post: 946554, member: 6875"] Hehehe. He could always convert to be a Cleric of Dread Cthulhu. I've been working on two versions of an Alienist for an epic (ECL 25) Arena ... one a sorceror, one a cleric. I guessed at Cthulhu offering Slime, Destruction, and Time (possibly others) as base domains, and <i>definitely</i> MAdness as a Prestige domain (if not a required BASE domain, lol). Summoning fit the whole alienist / "hastur! hastur! hastur!" feel of it, so that got included, too. (Besides, the +2 caster levels for summoning stuff, and having Summon Monster at all levels as a Domain Spell doesn't hurt, either! heh!) The attributes were bought with a system of my own devising, which that arena adopted -- I actually posted it here to EnWorld some time ago .. and ... yes, I still have a link: [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=39557&perpage=40&pagenumber=4]Pax's Point-Buy Attribute Chart[/URL] ... look about 1/3 of the way down the page, IIRC, for the block of white and red text. Here's (most of) the still-unfinished Cleric version; as you will see, teh feat chain is nowhere near complete, and I've snipped some of the other stuff to preserve SOME surprises, if and when this sees the light of day: [code][color=white]Name : Odd Peet (cleric version) Race : Human Class : Cleric(5)/Contemplative(10)/Alienist(10) ECL : 25 Exp : 300,000 Deity : Great Cthulhu Alignment : CN ATTRIBUTES: Str 10( +0) (10/base +1/book -1/age) 0p Dex 10( +0) (10/base +1/book -1/age) 0p Con 14( +2) (10/base +5/book -1/age) 0p Int 20( +5) (14/base +4/book +2/age) 8p Wis 34(+15) (18/base -2/aln +5/lvl +5/book +6/item +2/age) 32p Chr 16( +3) (10/base +4/book +2/age) 0p FEATS Race Spell Thematics Cha 1 ? Cha 3 Alertness Cha 6 Persistent Spell Aln 3 Extend Spell Cha 9 Augment Summoning Cha12 ? Aln 7 Sculpt Spell Cha15 ? Cha18 ? ----------[ Epic Threshold! ]---------- Cha21 ? Cha24 ? CLASS ABILITIES Cleric Domains Slime Time Contemplative Prestige Domans Summoning Madness Divine Health immune to all diseases Slippery Mind Divine Wholeness cure up to 50hp/day Divine Body immune to poisons Eternal Body Mystic Union Alienist(10) Summon Alien Alien Blessing Mad Certainty Pseudonatural Familiar Extra Summoning Insane Certainty Timeless Body Transcendance EQUIPMENT (slot)---( price )---( ............. item ........... ) ring L 216,000gp Ring of Universal Elemental Resistance, Major ring R 36,000gp Ring of Wisdom (+6) [fungible: Periapt] mask 50,000gp White Skull Mask hat 200,800gp Cowl of Warding none 50,000gp Ioun Stone of Resistance (+5) none 5gp Spell Component Pouch none 137,500gp Tome of Understanding (+5 Wis) none 137,500gp Manual of Health (+5 Con) none 110,000gp Tome of Leadership (+4 Cha) none 110,000gp Tome of Thought (+4 Int) none 27,500gp Manual of Ecercise (+1 Str) none 27,500gp Manual of Quickness (+1 Dex) armor 112,000gp Dendritic Armor [fashioned of Chitin] [+3, Ghost Touch, Acidic] [mkt price: +10] shld 102,020gp Large Shield [fashioned of Chitin [+5, Ghost Touch, Animated] [mkt price: +10] weapn 200,335gp Light Crossbow [+5, Quick-Loading, Force, Corrosive] [mkt price: +10] bracer 5,100gp Bracers of Archery none 12,000gp Word of Chaos' Power boots 256,000gp Boots of Swiftness neck 20,000gp Necklace of Prayer Beads [Karma, Smiting(Chaos)] SPELL THEMATICS DC to identify all Odd Peet's spells with spellcraft increases by +5. Spells in main theme gain +1 caster level Common thematic element: Lovecraftian and similar visial/aural motifs, including and especially, where possible, visual manifestations of the "Elder Sign". Tentacles are also a common feature. Basically, just trust me ... I had <b>great</b> fun narrating the spells' visual (etc) elements before, and I'm sure I will again! 8) Spells in Main Theme, by spell level: *insert list here* All spells in the main theme are also marked in <red>red</red>, below.[/color][/code] [/QUOTE]
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