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A Clockwork Soul - the Aulos
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<blockquote data-quote="Chronologist" data-source="post: 5766602" data-attributes="member: 81796"><p>It says in the description that the armor bonus does not stack with a Monk's unarmored bonus or other equivalent abilities, like the Ninja's Wisdom bonus. And any character can wear amulets of natural armor if they have the gold to spare.</p><p></p><p>Allowing their Armored Body to be enchanted has two drawbacks. First, the enchantment choices are pretty much permanent, and the character can't benefit at all from any interesting armor they find in the game with unique abilities. Second, it supposes that the race's skin is a static object that can have enchantments applied to it, when in actuality it's more like organic metal. In my mind, it should be no easier to enchant than a human's skin.</p><p></p><p>I do agree that the armored body could be a little strong, but it's basically Mage Armor, which then gets upgraded to Greater Mage Armor, and by 19th level is as protective as your average full-plate. The Dex penalty means that the race is already better suited to wearing actual full-plate, so the bonus in my mind only benefits characters who can't wear heavy armor, and these classes tend to already have Mage Armor as a spell, or they have an inherent armor bonus that does not stack anyway. The feature seems less like something that really raises your armor class, and more like a safeguard in case you lose all your equipment and have to go into combat, or if your magical armor spells get negated.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5766602, member: 81796"] It says in the description that the armor bonus does not stack with a Monk's unarmored bonus or other equivalent abilities, like the Ninja's Wisdom bonus. And any character can wear amulets of natural armor if they have the gold to spare. Allowing their Armored Body to be enchanted has two drawbacks. First, the enchantment choices are pretty much permanent, and the character can't benefit at all from any interesting armor they find in the game with unique abilities. Second, it supposes that the race's skin is a static object that can have enchantments applied to it, when in actuality it's more like organic metal. In my mind, it should be no easier to enchant than a human's skin. I do agree that the armored body could be a little strong, but it's basically Mage Armor, which then gets upgraded to Greater Mage Armor, and by 19th level is as protective as your average full-plate. The Dex penalty means that the race is already better suited to wearing actual full-plate, so the bonus in my mind only benefits characters who can't wear heavy armor, and these classes tend to already have Mage Armor as a spell, or they have an inherent armor bonus that does not stack anyway. The feature seems less like something that really raises your armor class, and more like a safeguard in case you lose all your equipment and have to go into combat, or if your magical armor spells get negated. [/QUOTE]
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A Clockwork Soul - the Aulos
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