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*Pathfinder & Starfinder
A Clockwork Soul - the Aulos
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<blockquote data-quote="Chronologist" data-source="post: 5768313" data-attributes="member: 81796"><p>Maybe a good solution would be to remove the DR 1/-, and allow the race to choose from a number of different materials at character creation. Iron alloys would have a larger bonus, but give the vulnerability to rust effects, while non-rusting metals like (presumably) Mithral would have lesser benefits, but no drawback. Heavier materials might also come with an inherent armor check penalty that stacks with other armor check penalties. If you're made of Adamantine, then you can't really swim that easily or jump that high.</p><p></p><p>By doing this, the DM can also tell the player which material types are allowed and which are not in his campaign. Maybe it's a low fantasy world and there's precious little Mithral or Adamantine. Maybe it's more steampunk, so all Aulos are Copper. Alternatively, it could be a high fantasy world where they were constructed to look dazzling, so they could all be made of Mithral.</p><p></p><p>I'll write up a variety of materials at some point. I figure five or six should be enough to cover all bases. At the moment though, I have Mithral and Iron prepared.</p><p></p><p>Mithral: Aulos made or born of this material are particularly attractive and graceful. They receive a +2 racial bonus to Diplomacy and Acrobatics checks, and a +1 racial bonus on reflex saves. Their physical weight is halved. They take no penalties.</p><p></p><p>Iron: Aulos made of iron are particularly tough, if a little rusted around the edges. They receive DR 2/adamantine, but they are also vulnerable to Rusting Grasp and other abilities that target metals.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5768313, member: 81796"] Maybe a good solution would be to remove the DR 1/-, and allow the race to choose from a number of different materials at character creation. Iron alloys would have a larger bonus, but give the vulnerability to rust effects, while non-rusting metals like (presumably) Mithral would have lesser benefits, but no drawback. Heavier materials might also come with an inherent armor check penalty that stacks with other armor check penalties. If you're made of Adamantine, then you can't really swim that easily or jump that high. By doing this, the DM can also tell the player which material types are allowed and which are not in his campaign. Maybe it's a low fantasy world and there's precious little Mithral or Adamantine. Maybe it's more steampunk, so all Aulos are Copper. Alternatively, it could be a high fantasy world where they were constructed to look dazzling, so they could all be made of Mithral. I'll write up a variety of materials at some point. I figure five or six should be enough to cover all bases. At the moment though, I have Mithral and Iron prepared. Mithral: Aulos made or born of this material are particularly attractive and graceful. They receive a +2 racial bonus to Diplomacy and Acrobatics checks, and a +1 racial bonus on reflex saves. Their physical weight is halved. They take no penalties. Iron: Aulos made of iron are particularly tough, if a little rusted around the edges. They receive DR 2/adamantine, but they are also vulnerable to Rusting Grasp and other abilities that target metals. [/QUOTE]
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A Clockwork Soul - the Aulos
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