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A co-op game thread.
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<blockquote data-quote="MerricB" data-source="post: 4812668" data-attributes="member: 3586"><p>I'm with Asmor to a large extent: I'm not fond of purely co-operative games. If they have a moderate amount of complexity I tend to like them a lot more, but even so - many I'd rather play solo!</p><p></p><p><strong>Co-operative games I've played:</strong></p><p></p><p><em>Lord of the Rings</em> (FFG/Reiner Knizia) - this was my first co-op game, and I still do enjoy it, even if we don't play it very much. As many of your decisions are based on cards hidden in your hand (and then events cause complications) I don't feel it suffers quite the same problems as Pandemic with regard to one player controlling the game.</p><p></p><p><em>Arkham Horror</em> (FFG/Kevin Wilson) - it's big, it's sprawling, and it really takes too long. I love this game solo, and it's not bad multiplayer either, but once you get to 4+ players I begin to cringe at the play time. Many paths to take - and few obvious choices - make it a great co-operative game.</p><p></p><p><em>Pandemic</em> (Z-Man/Matt Leacock) - beautifully elegant mechanics and great scaling of difficulty, but I find the game too obvious; to my mind, the game can too easily degenerate into one person calling the shots as there are few real actual choices to make. </p><p></p><p><em>Red November</em> (FFG/Bruno Faidutti & Jef Gontier) - chaotic fun... but a bit too chaotic for my real liking, IMO. </p><p></p><p>When you get down to it, I prefer more team-orientated or traitor form of co-ops: BSG, Shadows over Camelot, or the "DM-style" games like Descent or Doom.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4812668, member: 3586"] I'm with Asmor to a large extent: I'm not fond of purely co-operative games. If they have a moderate amount of complexity I tend to like them a lot more, but even so - many I'd rather play solo! [b]Co-operative games I've played:[/b] [i]Lord of the Rings[/i] (FFG/Reiner Knizia) - this was my first co-op game, and I still do enjoy it, even if we don't play it very much. As many of your decisions are based on cards hidden in your hand (and then events cause complications) I don't feel it suffers quite the same problems as Pandemic with regard to one player controlling the game. [i]Arkham Horror[/i] (FFG/Kevin Wilson) - it's big, it's sprawling, and it really takes too long. I love this game solo, and it's not bad multiplayer either, but once you get to 4+ players I begin to cringe at the play time. Many paths to take - and few obvious choices - make it a great co-operative game. [i]Pandemic[/i] (Z-Man/Matt Leacock) - beautifully elegant mechanics and great scaling of difficulty, but I find the game too obvious; to my mind, the game can too easily degenerate into one person calling the shots as there are few real actual choices to make. [i]Red November[/i] (FFG/Bruno Faidutti & Jef Gontier) - chaotic fun... but a bit too chaotic for my real liking, IMO. When you get down to it, I prefer more team-orientated or traitor form of co-ops: BSG, Shadows over Camelot, or the "DM-style" games like Descent or Doom. Cheers! [/QUOTE]
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