Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A codified favor system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 4316083" data-attributes="member: 12377"><p>I really like where you are going with this. Some quick feedback:</p><p></p><p>1) I don't see the DC for the Diplomacy and Intimidate checks anywhere. Is it based on the NPC, or is it something standard? If you need a suggestion, I would go with 15 + 1/2 level. That makes the check very doable for most groups and matches the chart on DMG p.42 pretty closely.</p><p></p><p>2) The success/failure by 10 or more is pretty extreme. This means that you are unlikely to truly fail (fail by 10 or less) unless the DC is way higher than you are capable of reaching, and you're only likely to get the bonus (succeed by 10 or more) if you are asking for a favor noticeably lower level that you.</p><p></p><p>3) The effects of the favors seem pretty powerful to me, but honestly I have no idea whether they are balanced or not. Getting a bunch of lackeys for a session, or a free magic item, sounds pretty awesome. Maybe favors should replace some of the treasure of a quest reward, instead of adding to it? Somehow, that would seem less fun -- I would rather players have plenty of opportunity to rack up favors and use them to good effect. I guess, you should just playtest it and see.</p><p></p><p>4) Here's how I'd simplify the system. These are just suggestions.</p><p></p><p> - The DC for the check is 15 + 1/2 level. You don't get any bonus for major favors. Instead, the result of the check is different whether it is a major or minor favor.</p><p> - You can increase the DC by 5 to ask for a major favor instead of a minor one. If you beat the normal DC by 10, you get a major favor instead of a minor one without even asking. If you're already owed a major favor, you can't do anything to improve that; the person is already giving you as much aid as they can.</p><p> - The major favors would be about twice as good as the minor ones (twice as many lackeys, borrow a magic item up to your level +5 instead of up to your level, etc).</p><p> - There wouldn't be any compromised favors. The DC of the check is low enough that if you miss, you just don't get the favor (although you can ask again later).</p><p> - If your Diplomacy fails, you can try again with Intimidate. This doesn't get any bonuses or penalties and works just like Diplomacy, except that if you fail, you can never ask this person for a favor ever again. If you succeed, and the person owes you other favors, you must now always use Intimidate instead of Diplomacy when calling them in. Whether you succeed or fail, the person no longer likes you. They won't give you any more quests or have any dealings with you, if you can help it.</p><p></p><p> The gist of these suggestions, is to reduce the amount of math and numbers at every stage, using qualitative differences instead.</p><p></p><p></p><p>If you try these rules out in your campaign please post the results. This is interesting stuff. Factional intrigue is one of the major areas of roleplaying that, while discussed in the DMG, is not given much mechanical support.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4316083, member: 12377"] I really like where you are going with this. Some quick feedback: 1) I don't see the DC for the Diplomacy and Intimidate checks anywhere. Is it based on the NPC, or is it something standard? If you need a suggestion, I would go with 15 + 1/2 level. That makes the check very doable for most groups and matches the chart on DMG p.42 pretty closely. 2) The success/failure by 10 or more is pretty extreme. This means that you are unlikely to truly fail (fail by 10 or less) unless the DC is way higher than you are capable of reaching, and you're only likely to get the bonus (succeed by 10 or more) if you are asking for a favor noticeably lower level that you. 3) The effects of the favors seem pretty powerful to me, but honestly I have no idea whether they are balanced or not. Getting a bunch of lackeys for a session, or a free magic item, sounds pretty awesome. Maybe favors should replace some of the treasure of a quest reward, instead of adding to it? Somehow, that would seem less fun -- I would rather players have plenty of opportunity to rack up favors and use them to good effect. I guess, you should just playtest it and see. 4) Here's how I'd simplify the system. These are just suggestions. - The DC for the check is 15 + 1/2 level. You don't get any bonus for major favors. Instead, the result of the check is different whether it is a major or minor favor. - You can increase the DC by 5 to ask for a major favor instead of a minor one. If you beat the normal DC by 10, you get a major favor instead of a minor one without even asking. If you're already owed a major favor, you can't do anything to improve that; the person is already giving you as much aid as they can. - The major favors would be about twice as good as the minor ones (twice as many lackeys, borrow a magic item up to your level +5 instead of up to your level, etc). - There wouldn't be any compromised favors. The DC of the check is low enough that if you miss, you just don't get the favor (although you can ask again later). - If your Diplomacy fails, you can try again with Intimidate. This doesn't get any bonuses or penalties and works just like Diplomacy, except that if you fail, you can never ask this person for a favor ever again. If you succeed, and the person owes you other favors, you must now always use Intimidate instead of Diplomacy when calling them in. Whether you succeed or fail, the person no longer likes you. They won't give you any more quests or have any dealings with you, if you can help it. The gist of these suggestions, is to reduce the amount of math and numbers at every stage, using qualitative differences instead. If you try these rules out in your campaign please post the results. This is interesting stuff. Factional intrigue is one of the major areas of roleplaying that, while discussed in the DMG, is not given much mechanical support. -- 77IM [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A codified favor system
Top