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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A codified favor system
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<blockquote data-quote="Asmor" data-source="post: 4317511" data-attributes="member: 1154"><p>Damn, knew I forgot something! Was kind of rushed when I was posting that.</p><p></p><p>It was my intention to use the table on page 42. Specifically a moderate DC, which would actually be better approximated by 20+1/2 level (remember: for skill DCs, add 5).</p><p></p><p></p><p></p><p>My idea was that it should be extreme... Originally I had it based on +5 and -5, but that seemed too close. Then -5 and +10, but that annoyed the OCD part of my brain which demands symmetry. Ultimately, I think I like -10/+10. A favor's not supposed to be convenient, and even if they roll poorly they should still have a fair shot at getting it granted.</p><p></p><p></p><p></p><p>No idea if the effects are balanced or not. Unfortunately all my players are unreliable and I've had to cancel my last 3 games due to only having 1 player... so playtesting's kind of difficult for me.</p><p></p><p>That said, a couple things to keep in mind:</p><p></p><p>If they get lackeys or a companion, those guys leech a bit of exp. A companion should get a full share of the exp, and each lackey (which was around at the start of the fight) should take 1/5 a share of exp.</p><p></p><p>A magic item 5 levels lower than the PCs is worth 20% what an item of their level is worth. And the level of the favor is likely to be a level or two under the PCs! So if they really wanted the item they could sell something to buy it.</p><p></p><p>As for borrowing an item of the same level as the favor, that may or may not be a bit of a power bump, but it's temporary so even if it does throw things out of whack it's self-correcting. Unless the PCs decide to screw over their friend and keep it... but that just gives you more plot opportunities, so I think it's a fair trade off.</p><p></p><p></p><p></p><p>I like the idea that by giving +5, the major favor turns the diplomacy check from moderate to easy. It also greatly increases the chances of beating the DC by 10, meaning a good chance of getting the bonus.</p><p></p><p></p><p></p><p>A magic level 5 levels higher is actually worth 5 times as much, not twice as much. Not that there's anything particularly wrong with that... Actually, the main reason I chose 5 levels was so that if someone was asking for an item with an enhancement bonus, you could just bump the bonus up 1 instead of trying to find a replacement.</p><p></p><p></p><p></p><p></p><p>Like I said, I like the idea that you really need to mess up big time to not get your favor granted. Favors don't mean much when the indebted can say "Nah, it's not really convenient for me..." YMMV.</p><p></p><p></p><p></p><p>The intimidate check's difficult... I wanted to make it an attractive alternative, so that people might consider burning a bridge to do it. I don't know if just making it a straight re-roll is really going to be enough to justify it.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4317511, member: 1154"] Damn, knew I forgot something! Was kind of rushed when I was posting that. It was my intention to use the table on page 42. Specifically a moderate DC, which would actually be better approximated by 20+1/2 level (remember: for skill DCs, add 5). My idea was that it should be extreme... Originally I had it based on +5 and -5, but that seemed too close. Then -5 and +10, but that annoyed the OCD part of my brain which demands symmetry. Ultimately, I think I like -10/+10. A favor's not supposed to be convenient, and even if they roll poorly they should still have a fair shot at getting it granted. No idea if the effects are balanced or not. Unfortunately all my players are unreliable and I've had to cancel my last 3 games due to only having 1 player... so playtesting's kind of difficult for me. That said, a couple things to keep in mind: If they get lackeys or a companion, those guys leech a bit of exp. A companion should get a full share of the exp, and each lackey (which was around at the start of the fight) should take 1/5 a share of exp. A magic item 5 levels lower than the PCs is worth 20% what an item of their level is worth. And the level of the favor is likely to be a level or two under the PCs! So if they really wanted the item they could sell something to buy it. As for borrowing an item of the same level as the favor, that may or may not be a bit of a power bump, but it's temporary so even if it does throw things out of whack it's self-correcting. Unless the PCs decide to screw over their friend and keep it... but that just gives you more plot opportunities, so I think it's a fair trade off. I like the idea that by giving +5, the major favor turns the diplomacy check from moderate to easy. It also greatly increases the chances of beating the DC by 10, meaning a good chance of getting the bonus. A magic level 5 levels higher is actually worth 5 times as much, not twice as much. Not that there's anything particularly wrong with that... Actually, the main reason I chose 5 levels was so that if someone was asking for an item with an enhancement bonus, you could just bump the bonus up 1 instead of trying to find a replacement. Like I said, I like the idea that you really need to mess up big time to not get your favor granted. Favors don't mean much when the indebted can say "Nah, it's not really convenient for me..." YMMV. The intimidate check's difficult... I wanted to make it an attractive alternative, so that people might consider burning a bridge to do it. I don't know if just making it a straight re-roll is really going to be enough to justify it. [/QUOTE]
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