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<blockquote data-quote="Pants" data-source="post: 4012710" data-attributes="member: 8849"><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>CHAOS IMP</strong></p><p><strong>Tiny Outsider (Chaotic, Extraplanar, Incorporeal)</strong></p><p><strong>Hit Dice</strong>: 4d8+4 (22 hp)</p><p><strong>Initiative</strong>: +8</p><p><strong>Speed</strong>: Fly 40 ft. (perfect) (8 squares)</p><p><strong>Armor Class</strong>: 18 (+2 size, +4 Dex, +2 defection), touch 18, flat-footed 14</p><p><strong>Base Attack/Grapple</strong>: +4/-</p><p><strong>Attack</strong>: Incorporeal touch +10 (infest, see below)</p><p><strong>Full Attack</strong>: 2 incorporeal touches +10 (infest, see below)</p><p><strong>Space/Reach</strong>: 2 ½ ft./0 ft.</p><p><strong>Special Attacks</strong>: Infest, <em>Polymorph</em></p><p><strong>Special Qualities</strong>: Chaotic Mind, Damage Reduction 5/lawful, Darkvision 60 ft.</p><p><strong>Saves</strong>: Fort +5, Ref +8, Will +5</p><p><strong>Abilities</strong>: Str –, Dex 19, Con 12, Int 8, Wis 12, Cha 15</p><p><strong>Skills</strong>: Bluff +9, Hide +19, Listen +8, Move Silently +11, Search +6, Spot +8, Tumble +11</p><p><strong>Feats</strong>: Ability Focus (infest), Improved Initiative</p><p><strong>Environment</strong>: Limbo</p><p><strong>Organization</strong>: Solitary or clutch (3-12)</p><p><strong>Challenge Rating</strong>: 3</p><p><strong>Treasure</strong>: None (see below)</p><p><strong>Alignment</strong>: Always chaotic neutral</p><p><strong>Advancement</strong>: 5-12 HD (Tiny)</p><p><strong>Level Adjustment</strong>: -</p><p></p><p><em>A multicolored bubble floats before you and suddenly a lopsided face bulges out of the bubble. Before your very eyes, the bubble twists into a small, winged creature with rapidly shifting facial features, though one thing remains the same, the creature has a large nose and large, pointed ears.</em></p><p></p><p>Chaos imps are perverse and irritating extraplanar rodents that possess the ability to infest inanimate objects and change its shape at their chaotic whims.</p><p></p><p><strong>COMBAT</strong></p><p>Lacking any abilities to directly harm creatures, a chaos imp’s most common strategy is to swoop down on an unsuspecting victim and attempt to infest some of its gear without it finding out. If the imp successfully infests the item, it usually lays dormant until the creature arrives on another plane or until the imp becomes bored. Creatures that fight back or attack a chaos imp are also subjected to its driving need to infest an item, usually a weapon or anything valuable looking. The chaos imp then attempts to annoy the offending creature as much possible, rapidly <em>polymorphing </em>the item into humorous or otherwise useless forms. A sword might suddenly transform into a bouquet of flowers, a bucket, a mop, or anything the capricious little imp’s mind can think of.</p><p></p><p><strong>Chaotic Mind (Ex)</strong>: A chaos imp’s mind is a swirling maelstrom of chaotic, illogical thoughts that are dangerous to normal minds. Anyone targeting a chaos imp with a thought detection, mind control, or telepathic ability makes direct contact with its chaotic mind and is automatically <em>confused </em>(as per the spell, caster level 6th) for 6 rounds. Creatures with the chaotic subtype are immune to this ability.</p><p></p><p><strong>Infest (Su)</strong>: A chaos imp has the ability to infest any non-intelligent inanimate object that it touches. The item is allowed a Will save (DC 16) to resist this effect. Non-magical items receive no saving throw against this effect, unless the item is currently being wielded, in which case it uses the wielder’s Will save. A magical item uses either its own saving throw bonus (2 + one-half its caster level (rounded down)) or the wielder’s, whichever is higher. An item that strikes or otherwise touches the chaos imp is also subjected to this ability. Intelligent items and animated creatures (such as golems or animated objects) are immune to this ability. The save DC is Charisma-based and includes a +2 bonus from the chaos imp’s Ability Focus feat.</p><p></p><p>If the item fails the save, the imp infests it, merging its own body with the item. If the item succeeds on the save, the imp cannot attempt to infest that same item for 1 round. The infested item does not radiate magic unless already magical, however a <em>detect chaos</em> spell does reveal a chaotic aura with a strength equal to the imp’s Hit Dice. </p><p></p><p>There are only a few ways of driving a chaos imp out of an infested item. A <em>banishment</em>, <em>dismissal</em>, or <em>dispel chaos</em> forces the imp out of the item and stuns it for 1 round if it fails a Will save. A <em>dispel magic</em> or <em>greater dispel magic</em> can also force the chaos imp from the infested item if the caster succeeds on a successful caster level check against a DC of 11 + the chaos imp’s Hit Dice + it’s Charisma modifier (17 for a normal chaos imp). A <em>magic circle against chaos</em> suppresses the imp’s ability to polymorph the infested item for as long as it remains within the spell’s area. Destroying the infested item also forces the imp out and automatically stuns it for 1 round.</p><p></p><p><strong>Polymorph (Sp)</strong>: A chaos imp that has successfully infested an item can mold the item into whatever shape the imp’s chaotic mind can imagine. This functions like a <em>polymorph any object</em> spell (caster level 20th) with the following stipulations. The polymorph effect lasts for as long as the imp wishes and it can only affect the item it is currently infesting. The imp can only change the infested item into another inanimate object, it cannot turn it into an animated item or anything with an Intelligence score. The polymorphed form must be roughly the same size and weight of the original item. If the imp leaves the infested item or is somehow forced from it, the item returns to its normal form. If the item is broken while polymorphed then it remains broken when it changes back.</p><p></p><p>A character that is wielding an infested item can attempt to keep the item from changing shape by making a Will save (DC 18). If the wielder wins, the imp cannot polymorph the item for as long as he concentrates (standard action each round). If the imp wins, it can polymorph the item as normal. The wielder may attempt a new Will save once each round. The save DC is Charisma-based and includes a +4 racial bonus.</p><p></p><p></p><p><strong>ECOLOGY</strong></p><p>Chaos imps bear no relation to the more common fiendish variety native to the Nine Hells, aside from some vaguely similar features. Chaos imps are perverse, exuberant, and utterly barmy, at least by normal mortal standards. A chaos imp’s mind is so flushed with incoherent thoughts that mere contact with its mind can cause a creature to become as incoherent as the imp itself. </p><p></p><p>However, a chaos imp does have one singular desire running through its rattling miasma of a mind; to infest items and to leave Limbo. No one is quite sure why chaos imps are so determined to leave their home plane behind, but many suspect that it stems from an imp’s desire to spread chaos throughout the planes. Nothing pleases a chaos imp more than unadulterated chaos, especially if the chaos results in humor. Thus, chaos imps are innate pranksters. They enjoy playing pranks upon creatures bearing items they’ve infested. They love to polymorph the infested items into something really useless just as soon as its owner really needs it. Due to this penchant for mischief, most knowledgeable adventurers loathe the irksome imps and attempt to rid themselves of them as soon as they’re discovered.</p><p></p><p>As far as is known, chaos imps do not or cannot reproduce. They are thought to emerge spontaneously from the surging chaos of Limbo. On Limbo chaos imps take the form of inert bubbles of rapidly shifting colors. Only when they detect other creatures nearby do they change into their semi-humanoid forms. </p><p></p><p><strong>Typical Physical Characteristics</strong>: In its humanoid form, a chaos imp is a little less than 2 feet tall. Due to its incorporeal nature, it is utterly weightless.</p><p></p><p><strong>SOCIETY</strong></p><p>As befits such a chaotic creature, chaos imps possess no real society of any sort. On Limbo they live in nests of floating, chromatic bubbles, but these nests have no known leadership, hierarchy, or anything even remotely resembling structure.</p><p></p><p><strong>TYPICAL TREASURE</strong></p><p>Chaos imps on Limbo do not keep any treasure. Off of Limbo, a chaos imp might be discovered infesting a magic item of some sort, usually owned by another adventurer or group of adventurers, but they do not keep their own treasure.</p><p></p><p>EDIT: Some stuff got left out in the copy-n-pasting. I put it back in.</p></blockquote><p></p>
[QUOTE="Pants, post: 4012710, member: 8849"] Thanks :) [B]CHAOS IMP[/B] [B]Tiny Outsider (Chaotic, Extraplanar, Incorporeal)[/B] [B]Hit Dice[/B]: 4d8+4 (22 hp) [B]Initiative[/B]: +8 [B]Speed[/B]: Fly 40 ft. (perfect) (8 squares) [B]Armor Class[/B]: 18 (+2 size, +4 Dex, +2 defection), touch 18, flat-footed 14 [B]Base Attack/Grapple[/B]: +4/- [B]Attack[/B]: Incorporeal touch +10 (infest, see below) [B]Full Attack[/B]: 2 incorporeal touches +10 (infest, see below) [B]Space/Reach[/B]: 2 ½ ft./0 ft. [B]Special Attacks[/B]: Infest, [I]Polymorph[/I] [B]Special Qualities[/B]: Chaotic Mind, Damage Reduction 5/lawful, Darkvision 60 ft. [B]Saves[/B]: Fort +5, Ref +8, Will +5 [B]Abilities[/B]: Str –, Dex 19, Con 12, Int 8, Wis 12, Cha 15 [B]Skills[/B]: Bluff +9, Hide +19, Listen +8, Move Silently +11, Search +6, Spot +8, Tumble +11 [B]Feats[/B]: Ability Focus (infest), Improved Initiative [B]Environment[/B]: Limbo [B]Organization[/B]: Solitary or clutch (3-12) [B]Challenge Rating[/B]: 3 [B]Treasure[/B]: None (see below) [B]Alignment[/B]: Always chaotic neutral [B]Advancement[/B]: 5-12 HD (Tiny) [B]Level Adjustment[/B]: - [I]A multicolored bubble floats before you and suddenly a lopsided face bulges out of the bubble. Before your very eyes, the bubble twists into a small, winged creature with rapidly shifting facial features, though one thing remains the same, the creature has a large nose and large, pointed ears.[/I] Chaos imps are perverse and irritating extraplanar rodents that possess the ability to infest inanimate objects and change its shape at their chaotic whims. [B]COMBAT[/B] Lacking any abilities to directly harm creatures, a chaos imp’s most common strategy is to swoop down on an unsuspecting victim and attempt to infest some of its gear without it finding out. If the imp successfully infests the item, it usually lays dormant until the creature arrives on another plane or until the imp becomes bored. Creatures that fight back or attack a chaos imp are also subjected to its driving need to infest an item, usually a weapon or anything valuable looking. The chaos imp then attempts to annoy the offending creature as much possible, rapidly [I]polymorphing [/I]the item into humorous or otherwise useless forms. A sword might suddenly transform into a bouquet of flowers, a bucket, a mop, or anything the capricious little imp’s mind can think of. [B]Chaotic Mind (Ex)[/B]: A chaos imp’s mind is a swirling maelstrom of chaotic, illogical thoughts that are dangerous to normal minds. Anyone targeting a chaos imp with a thought detection, mind control, or telepathic ability makes direct contact with its chaotic mind and is automatically [I]confused [/I](as per the spell, caster level 6th) for 6 rounds. Creatures with the chaotic subtype are immune to this ability. [B]Infest (Su)[/B]: A chaos imp has the ability to infest any non-intelligent inanimate object that it touches. The item is allowed a Will save (DC 16) to resist this effect. Non-magical items receive no saving throw against this effect, unless the item is currently being wielded, in which case it uses the wielder’s Will save. A magical item uses either its own saving throw bonus (2 + one-half its caster level (rounded down)) or the wielder’s, whichever is higher. An item that strikes or otherwise touches the chaos imp is also subjected to this ability. Intelligent items and animated creatures (such as golems or animated objects) are immune to this ability. The save DC is Charisma-based and includes a +2 bonus from the chaos imp’s Ability Focus feat. If the item fails the save, the imp infests it, merging its own body with the item. If the item succeeds on the save, the imp cannot attempt to infest that same item for 1 round. The infested item does not radiate magic unless already magical, however a [I]detect chaos[/I] spell does reveal a chaotic aura with a strength equal to the imp’s Hit Dice. There are only a few ways of driving a chaos imp out of an infested item. A [I]banishment[/I], [I]dismissal[/I], or [I]dispel chaos[/I] forces the imp out of the item and stuns it for 1 round if it fails a Will save. A [I]dispel magic[/I] or [I]greater dispel magic[/I] can also force the chaos imp from the infested item if the caster succeeds on a successful caster level check against a DC of 11 + the chaos imp’s Hit Dice + it’s Charisma modifier (17 for a normal chaos imp). A [I]magic circle against chaos[/I] suppresses the imp’s ability to polymorph the infested item for as long as it remains within the spell’s area. Destroying the infested item also forces the imp out and automatically stuns it for 1 round. [B]Polymorph (Sp)[/B]: A chaos imp that has successfully infested an item can mold the item into whatever shape the imp’s chaotic mind can imagine. This functions like a [I]polymorph any object[/I] spell (caster level 20th) with the following stipulations. The polymorph effect lasts for as long as the imp wishes and it can only affect the item it is currently infesting. The imp can only change the infested item into another inanimate object, it cannot turn it into an animated item or anything with an Intelligence score. The polymorphed form must be roughly the same size and weight of the original item. If the imp leaves the infested item or is somehow forced from it, the item returns to its normal form. If the item is broken while polymorphed then it remains broken when it changes back. A character that is wielding an infested item can attempt to keep the item from changing shape by making a Will save (DC 18). If the wielder wins, the imp cannot polymorph the item for as long as he concentrates (standard action each round). If the imp wins, it can polymorph the item as normal. The wielder may attempt a new Will save once each round. The save DC is Charisma-based and includes a +4 racial bonus. [B]ECOLOGY[/B] Chaos imps bear no relation to the more common fiendish variety native to the Nine Hells, aside from some vaguely similar features. Chaos imps are perverse, exuberant, and utterly barmy, at least by normal mortal standards. A chaos imp’s mind is so flushed with incoherent thoughts that mere contact with its mind can cause a creature to become as incoherent as the imp itself. However, a chaos imp does have one singular desire running through its rattling miasma of a mind; to infest items and to leave Limbo. No one is quite sure why chaos imps are so determined to leave their home plane behind, but many suspect that it stems from an imp’s desire to spread chaos throughout the planes. Nothing pleases a chaos imp more than unadulterated chaos, especially if the chaos results in humor. Thus, chaos imps are innate pranksters. They enjoy playing pranks upon creatures bearing items they’ve infested. They love to polymorph the infested items into something really useless just as soon as its owner really needs it. Due to this penchant for mischief, most knowledgeable adventurers loathe the irksome imps and attempt to rid themselves of them as soon as they’re discovered. As far as is known, chaos imps do not or cannot reproduce. They are thought to emerge spontaneously from the surging chaos of Limbo. On Limbo chaos imps take the form of inert bubbles of rapidly shifting colors. Only when they detect other creatures nearby do they change into their semi-humanoid forms. [B]Typical Physical Characteristics[/B]: In its humanoid form, a chaos imp is a little less than 2 feet tall. Due to its incorporeal nature, it is utterly weightless. [B]SOCIETY[/B] As befits such a chaotic creature, chaos imps possess no real society of any sort. On Limbo they live in nests of floating, chromatic bubbles, but these nests have no known leadership, hierarchy, or anything even remotely resembling structure. [B]TYPICAL TREASURE[/B] Chaos imps on Limbo do not keep any treasure. Off of Limbo, a chaos imp might be discovered infesting a magic item of some sort, usually owned by another adventurer or group of adventurers, but they do not keep their own treasure. EDIT: Some stuff got left out in the copy-n-pasting. I put it back in. [/QUOTE]
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