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<blockquote data-quote="Kaodi" data-source="post: 7641139" data-attributes="member: 1231"><p>These two are some of the earliest ships I designed for use in my PbP campaign though I have had to reconsider what will be an appropriately leveled foe is when they make it to space. I have a stand name I could use, and I am still trying to think of others, but it was designed as the Kevolari Caravan so that is the name I will give it. I was thinking very much about Jade Regent when I came up with the name and the rough image I have of it in my head.</p><p></p><p><strong>Kevolari Caravan - Tier 1/2</strong></p><p>Small freighter</p><p><strong>Speed</strong> 6; <strong>Maneuverability</strong> good (turn 1); <strong>Drift</strong> 1</p><p><strong>AC</strong> 14; <strong>TL</strong> 13</p><p><strong>HP</strong> 40; <strong>DT -</strong>; <strong>CT</strong> 8</p><p><strong>Shields</strong> basic 20 (forward 5, port 5, starboard 5, aft 5)</p><p><strong>Attack (Forward)</strong> light laser cannon (2d4), light torpedo launcher (2d8)</p><p><strong>Power Core</strong> Arcus Light (75 PSU); <strong>Drift Engine</strong> Signal Basic; <strong>Systems</strong> basic computer, budget mid-range sensors, crew quarters (common), mk 2 armour, mk 1 defences; <strong>Expansion Bays</strong> cargo holds (3); <strong>Modifiers</strong> +2 Piloting; <strong>Complement</strong> 2 (max 6)</p><p><strong>CREW</strong></p><p><strong>Captain</strong> Computers +4, Diplomacy +4, Engineering +4, gunnery +4, Piloting +6</p><p><strong>Pilot</strong> Piloting +11</p><p></p><p>40 BP</p><p>frame 10</p><p>arcus light 7 / 75*</p><p>s6 thrusters 3 / 30</p><p>signal basic 4 / 75-</p><p>budget mid-range sensors 3 / 0</p><p>basic 20 shields 3 / 10</p><p>light laser cannon 2 / 5</p><p>light torpedo launcher 4 / 5</p><p>mk 2 armour 4 / 0</p><p>mk 1 defences 2 / 1</p><p></p><p>subtotal 0 / 51</p><p></p><p><strong>Modified (Pirate) Kevolari Caravan - Tier 2</strong></p><p>Small freighter</p><p><strong>Speed</strong> 6; <strong>Maneuverability</strong> good (turn 1); <strong>Drift</strong> -</p><p><strong>AC</strong> 17; <strong>TL</strong> 15</p><p><strong>HP</strong> 40; <strong>DT -</strong>; <strong>CT</strong> 8</p><p><strong>Shields</strong> basic 40 (forward 10, port 10, starboard 10, aft 10)</p><p><strong>Attack (Forward)</strong> chain cannon (6d4), light laser cannon (2d4)</p><p><strong>Attack (Port)</strong> gyrolaser (1d8)</p><p><strong>Attack (Starboard)</strong> gyrolaser (1d8)</p><p><strong>Attack (Turret)</strong> high explosive missile launcher (4d8)</p><p><strong>Power Core</strong> Micron Ultra (80 PSU); <strong>Drift Engine -</strong>; <strong>Systems</strong> basic computer, budget mid-range sensors, crew quarters (common), mk 4 armour, mk 2 defences; <strong>Expansion Bays</strong> cargo holds (2), brig; <strong>Modifiers</strong> +2 Piloting; <strong>Complement</strong> 6</p><p><strong>CREW</strong></p><p><strong>Captain</strong> Diplomacy +7, gunnery +7, Intimidate +7, Piloting +9</p><p><strong>Engineer </strong>Engineer +7</p><p><strong>Gunners (2)</strong> +12</p><p><strong>Pilot</strong> Piloting +9</p><p><strong>Science Officer</strong> +7</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7641139, member: 1231"] These two are some of the earliest ships I designed for use in my PbP campaign though I have had to reconsider what will be an appropriately leveled foe is when they make it to space. I have a stand name I could use, and I am still trying to think of others, but it was designed as the Kevolari Caravan so that is the name I will give it. I was thinking very much about Jade Regent when I came up with the name and the rough image I have of it in my head. [B]Kevolari Caravan - Tier 1/2[/B] Small freighter [B]Speed[/B] 6; [B]Maneuverability[/B] good (turn 1); [B]Drift[/B] 1 [B]AC[/B] 14; [B]TL[/B] 13 [B]HP[/B] 40; [B]DT -[/B]; [B]CT[/B] 8 [B]Shields[/B] basic 20 (forward 5, port 5, starboard 5, aft 5) [B]Attack (Forward)[/B] light laser cannon (2d4), light torpedo launcher (2d8) [B]Power Core[/B] Arcus Light (75 PSU); [B]Drift Engine[/B] Signal Basic; [B]Systems[/B] basic computer, budget mid-range sensors, crew quarters (common), mk 2 armour, mk 1 defences; [B]Expansion Bays[/B] cargo holds (3); [B]Modifiers[/B] +2 Piloting; [B]Complement[/B] 2 (max 6) [B]CREW[/B] [B]Captain[/B] Computers +4, Diplomacy +4, Engineering +4, gunnery +4, Piloting +6 [B]Pilot[/B] Piloting +11 40 BP frame 10 arcus light 7 / 75* s6 thrusters 3 / 30 signal basic 4 / 75- budget mid-range sensors 3 / 0 basic 20 shields 3 / 10 light laser cannon 2 / 5 light torpedo launcher 4 / 5 mk 2 armour 4 / 0 mk 1 defences 2 / 1 subtotal 0 / 51 [B]Modified (Pirate) Kevolari Caravan - Tier 2[/B] Small freighter [B]Speed[/B] 6; [B]Maneuverability[/B] good (turn 1); [B]Drift[/B] - [B]AC[/B] 17; [B]TL[/B] 15 [B]HP[/B] 40; [B]DT -[/B]; [B]CT[/B] 8 [B]Shields[/B] basic 40 (forward 10, port 10, starboard 10, aft 10) [B]Attack (Forward)[/B] chain cannon (6d4), light laser cannon (2d4) [B]Attack (Port)[/B] gyrolaser (1d8) [B]Attack (Starboard)[/B] gyrolaser (1d8) [B]Attack (Turret)[/B] high explosive missile launcher (4d8) [B]Power Core[/B] Micron Ultra (80 PSU); [B]Drift Engine -[/B]; [B]Systems[/B] basic computer, budget mid-range sensors, crew quarters (common), mk 4 armour, mk 2 defences; [B]Expansion Bays[/B] cargo holds (2), brig; [B]Modifiers[/B] +2 Piloting; [B]Complement[/B] 6 [B]CREW[/B] [B]Captain[/B] Diplomacy +7, gunnery +7, Intimidate +7, Piloting +9 [B]Engineer [/B]Engineer +7 [B]Gunners (2)[/B] +12 [B]Pilot[/B] Piloting +9 [B]Science Officer[/B] +7 [/QUOTE]
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