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<blockquote data-quote="steeldragons" data-source="post: 5862413" data-attributes="member: 92511"><p>I don't know, necessarily, that it is something that needs to be addressed in a PHB or "built-in" to the Human race as such. But I heartily agree with a mention in the DMG of the idea and a thorough fleshing out of linguistics in any kind of "Worldbuilder's Guide." It most certainly, in my experience, add a truckload of flavor and "realism"/internal consistency for a setting world. </p><p></p><p>Here's a sampling of what I use in my games/world setting:</p><p><strong>Human Tongues</strong></p><p> </p><p> <span style="font-size: 10px">The realms of Orea communicate with a wide variety of languages. For the most part, all civilized nations possess knowledge of and use the Common tongue for inter-racial and international communications. Still, there are a variety of languages used in the various regions of the realms. </span></p><p><span style="font-size: 10px"></span> </p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px">Common: The vast majority of the realms know and utilize the "Common" tongue though in some parts (Tanku, Thelitia, or the Gorunduu), Common is a second language, if it is known at all. Common is the language of Grinlia, the Freelands, and for the most part Mostrial as well (see below) and thus, used or at least able to be spoken by just about everyone else who wishes to deal with those lands (for any reason).<br /> </span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Mostralian: This is the old language of the realms of Mostrial from the days following the Godswar, through the years of Adrigol up to the Scourge wars. Sometimes referred to as "Old Mostralian," it is still known, taught, and used among the people of Mostrial and the learned of Orea in general. (It can be assumed characters choosing to originate from Mostrial will know Mostralian in addition to Common at the start of the game.)<br /> </span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Thelitian: The tribes of the desert empire have a diverse array of dialects and accents. These are all part of the Thelitian language branch, the accepted language of the empire. Common is known and used by many, particularly the merchants. But in the courts, temples, and among the upper class, the Thelitian tongue is expected to be spoken. </span><span style="font-size: 10px"> (It can be assumed characters choosing to originate from Thelitia will know this tongue in addition to Common at the start of the game.)</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Islander: This is the "common" language of the United Islands of Tanku. It is a combination of the various larger island dialects into a semi-cohesive language. </span><span style="font-size: 10px"> (It can be assumed characters choosing to originate from the United Island Kingdoms will know Islander, if not Tanku also, in addition to Common at the start of the game.)</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Dondon: Also called "Treetalk" was the base language of the men of the O'Douhn forest. It is heavily influenced by elvish and exhibits elements of dwarvish as well. Among the peoples of that region now, very few still use Dondon, but the infamous Rangers of the O'Douhn wood still teach it and use it among themselves.</span><span style="font-size: 10px"> (It can be presumed that ranger characters choosing to originate from O'Douhn will know Dondon.)</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">R'Hathi: The magic-using peoples of R'Hath developed their own language out of an amalgam of Tanku (from which many of them came), Old Selurian (still in use at R'Hath's formation), and Arcana (the language of magic- though of course the normal language does not invoke any special powers). It is used primarily only in the courts, the mage guild and among the very learned of that realm and is notoriously intricate and difficult to learn.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Old Selurian: This is the languages of the temples of Grinlia, Mostrial, and the Freelands. It is the language of the former empire but still viewed as the "language of the gods." Clerical magics are cast in this tongue and it is well known to those pursuing and/or knowledgeable in the ancient histories of the Orean realms. It is unknown if/how the language has changed in the millenia since the Godswar and the Selurian Empire's fall. It can be presumed there is a modern version of this tongue, but none on the continent would know how to speak it.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Tanku: This is the formal and ancient language of the Tanku empire and the original Black Tribe of Men. While most peoples of the United Island Kingdoms speak "Islander", it is not uncommon to find those on/doing business with Tanku proper, conversing in this tongue.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Gorunduun: The barbarian tribes of Gorunduu have there own root language (with obvious dwarven influences to the trained ear). Though many of the Gorunduun are also conversant in common. The only clan that makes use of their language in a written form (and hence, reads) is the clan of the Falcon. Barbarians of other clans will not automatically be able to read their own language...though may certainly be taught to by a member of the Falcon clan.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Druidic: Druids of the Ancient Order of Mistwood, descended from the original Green Tribe of Men, possess a language unto themselves. There is no known written version of the language and its knowledge is kept from all save initiates of the Holy Order. Druid spellcasting is also done in this tongue and so (usually) most druids keep their voices low for much of the spell (perhaps raising it for a word or two throughout or near the end) to prevent their fellows from having to hear it. It is said that those uninitiated that hear the primeval tongue go mad.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Arcana (or Arcanic): the "words of power", language of magic and spell casting for wizards. It is not spoken save during spellcasting nor found written for any reason save the conduction of magic. The root of Arcana is unknown to all the sages of the world but it is commonly held that the language was taught to the first elvin sorcerers by the elder god Sorilorr.</span></li> </ul><p><span style="font-size: 10px"><strong>Non-human Tongues</strong></span></p><p> <span style="font-size: 10px">It can be presumed that just about every sentient race has a language of its own (orcs speak orcish, satyrs speak satyr etc. etc.). Below are simply a few likely to be encountered by those adventuring through the realms. It can be assumed that PCs of these races are able to converse in Common as well. </span> </p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px">Elvish, proper (also called High Elvin): is the language of the elves shared by the ShiStaliiri, the ShiCynallae, and the Miralostae. The Kantiiri and Karolostae have their own dialects, but it is still understandable to/by other elves. Non-elves must learn Kantiiri or Karolostae as a separate language, if you can find one interested in teaching it. The ShiDaeiri have their own twisted separate language.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Dwarfish: All dwarves of Orea share a common tongue.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Gnomi: All gnomes in Orea share a common tongue, though there may be noticable accents from region to region. The gnomish tongue has very convoluted grammar, long tongue-twister vocabulary and is spoken <em>very, very</em> quickly almost sounding to the untrained ear like the chirps and tweets of birds and chittering of squirrels or other woodland creatures. It is almost impossible for humans or half-elves to learn and be adequately fluent in gnomi. (Int. 16 or higher required for humans to take gnomi as a language.).</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Halflings (Daelvari): Halflings in Orea use the Common tongue. There is no root "Hairfoot" language. It has been suggested by some that the Common tongue of men may, in fact, have emanated from the original language of the daelvar. Though this is not commonly accepted among the learned humans of Orea.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Centauran: All centaurs in Orea share a common language. They do not, however, possess a written one. Centaurs do make use of pictograms.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Draconic: The dragons of Orea share a common language.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Titon a.k.a. "Giantspeak": The titans and (civilized) giants of Orea share a common root language though certain sub-species have distinct dialects which may be difficult for one who knows titon to understand.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Trolog: Ogres and Trolls of Orea share a common language.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Goblinese: Goblins, Hobgoblins and Bugbears share a common root language.</span></li> </ul></blockquote><p></p>
[QUOTE="steeldragons, post: 5862413, member: 92511"] I don't know, necessarily, that it is something that needs to be addressed in a PHB or "built-in" to the Human race as such. But I heartily agree with a mention in the DMG of the idea and a thorough fleshing out of linguistics in any kind of "Worldbuilder's Guide." It most certainly, in my experience, add a truckload of flavor and "realism"/internal consistency for a setting world. Here's a sampling of what I use in my games/world setting: [B]Human Tongues[/B] [SIZE=2]The realms of Orea communicate with a wide variety of languages. For the most part, all civilized nations possess knowledge of and use the Common tongue for inter-racial and international communications. Still, there are a variety of languages used in the various regions of the realms. [/SIZE] [LIST] [*][SIZE=2]Common: The vast majority of the realms know and utilize the "Common" tongue though in some parts (Tanku, Thelitia, or the Gorunduu), Common is a second language, if it is known at all. Common is the language of Grinlia, the Freelands, and for the most part Mostrial as well (see below) and thus, used or at least able to be spoken by just about everyone else who wishes to deal with those lands (for any reason). [/SIZE] [*][SIZE=2]Mostralian: This is the old language of the realms of Mostrial from the days following the Godswar, through the years of Adrigol up to the Scourge wars. Sometimes referred to as "Old Mostralian," it is still known, taught, and used among the people of Mostrial and the learned of Orea in general. (It can be assumed characters choosing to originate from Mostrial will know Mostralian in addition to Common at the start of the game.) [/SIZE] [*][SIZE=2]Thelitian: The tribes of the desert empire have a diverse array of dialects and accents. These are all part of the Thelitian language branch, the accepted language of the empire. Common is known and used by many, particularly the merchants. But in the courts, temples, and among the upper class, the Thelitian tongue is expected to be spoken. [/SIZE][SIZE=2] (It can be assumed characters choosing to originate from Thelitia will know this tongue in addition to Common at the start of the game.)[/SIZE] [*][SIZE=2]Islander: This is the "common" language of the United Islands of Tanku. It is a combination of the various larger island dialects into a semi-cohesive language. [/SIZE][SIZE=2] (It can be assumed characters choosing to originate from the United Island Kingdoms will know Islander, if not Tanku also, in addition to Common at the start of the game.)[/SIZE] [*][SIZE=2]Dondon: Also called "Treetalk" was the base language of the men of the O'Douhn forest. It is heavily influenced by elvish and exhibits elements of dwarvish as well. Among the peoples of that region now, very few still use Dondon, but the infamous Rangers of the O'Douhn wood still teach it and use it among themselves.[/SIZE][SIZE=2] (It can be presumed that ranger characters choosing to originate from O'Douhn will know Dondon.)[/SIZE] [*][SIZE=2]R'Hathi: The magic-using peoples of R'Hath developed their own language out of an amalgam of Tanku (from which many of them came), Old Selurian (still in use at R'Hath's formation), and Arcana (the language of magic- though of course the normal language does not invoke any special powers). It is used primarily only in the courts, the mage guild and among the very learned of that realm and is notoriously intricate and difficult to learn.[/SIZE] [*][SIZE=2]Old Selurian: This is the languages of the temples of Grinlia, Mostrial, and the Freelands. It is the language of the former empire but still viewed as the "language of the gods." Clerical magics are cast in this tongue and it is well known to those pursuing and/or knowledgeable in the ancient histories of the Orean realms. It is unknown if/how the language has changed in the millenia since the Godswar and the Selurian Empire's fall. It can be presumed there is a modern version of this tongue, but none on the continent would know how to speak it.[/SIZE] [*][SIZE=2]Tanku: This is the formal and ancient language of the Tanku empire and the original Black Tribe of Men. While most peoples of the United Island Kingdoms speak "Islander", it is not uncommon to find those on/doing business with Tanku proper, conversing in this tongue.[/SIZE] [*][SIZE=2]Gorunduun: The barbarian tribes of Gorunduu have there own root language (with obvious dwarven influences to the trained ear). Though many of the Gorunduun are also conversant in common. The only clan that makes use of their language in a written form (and hence, reads) is the clan of the Falcon. Barbarians of other clans will not automatically be able to read their own language...though may certainly be taught to by a member of the Falcon clan.[/SIZE] [*][SIZE=2]Druidic: Druids of the Ancient Order of Mistwood, descended from the original Green Tribe of Men, possess a language unto themselves. There is no known written version of the language and its knowledge is kept from all save initiates of the Holy Order. Druid spellcasting is also done in this tongue and so (usually) most druids keep their voices low for much of the spell (perhaps raising it for a word or two throughout or near the end) to prevent their fellows from having to hear it. It is said that those uninitiated that hear the primeval tongue go mad.[/SIZE] [*][SIZE=2]Arcana (or Arcanic): the "words of power", language of magic and spell casting for wizards. It is not spoken save during spellcasting nor found written for any reason save the conduction of magic. The root of Arcana is unknown to all the sages of the world but it is commonly held that the language was taught to the first elvin sorcerers by the elder god Sorilorr.[/SIZE] [/LIST] [SIZE=2][B]Non-human Tongues[/B] It can be presumed that just about every sentient race has a language of its own (orcs speak orcish, satyrs speak satyr etc. etc.). Below are simply a few likely to be encountered by those adventuring through the realms. It can be assumed that PCs of these races are able to converse in Common as well. [/SIZE] [LIST] [*][SIZE=2]Elvish, proper (also called High Elvin): is the language of the elves shared by the ShiStaliiri, the ShiCynallae, and the Miralostae. The Kantiiri and Karolostae have their own dialects, but it is still understandable to/by other elves. Non-elves must learn Kantiiri or Karolostae as a separate language, if you can find one interested in teaching it. The ShiDaeiri have their own twisted separate language.[/SIZE] [*][SIZE=2]Dwarfish: All dwarves of Orea share a common tongue.[/SIZE] [*][SIZE=2]Gnomi: All gnomes in Orea share a common tongue, though there may be noticable accents from region to region. The gnomish tongue has very convoluted grammar, long tongue-twister vocabulary and is spoken [I]very, very[/I] quickly almost sounding to the untrained ear like the chirps and tweets of birds and chittering of squirrels or other woodland creatures. It is almost impossible for humans or half-elves to learn and be adequately fluent in gnomi. (Int. 16 or higher required for humans to take gnomi as a language.).[/SIZE] [*][SIZE=2]Halflings (Daelvari): Halflings in Orea use the Common tongue. There is no root "Hairfoot" language. It has been suggested by some that the Common tongue of men may, in fact, have emanated from the original language of the daelvar. Though this is not commonly accepted among the learned humans of Orea.[/SIZE] [*][SIZE=2]Centauran: All centaurs in Orea share a common language. They do not, however, possess a written one. Centaurs do make use of pictograms.[/SIZE] [*][SIZE=2]Draconic: The dragons of Orea share a common language.[/SIZE] [*][SIZE=2]Titon a.k.a. "Giantspeak": The titans and (civilized) giants of Orea share a common root language though certain sub-species have distinct dialects which may be difficult for one who knows titon to understand.[/SIZE] [*][SIZE=2]Trolog: Ogres and Trolls of Orea share a common language.[/SIZE] [*][SIZE=2]Goblinese: Goblins, Hobgoblins and Bugbears share a common root language.[/SIZE] [/LIST] [/QUOTE]
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