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<blockquote data-quote="Li Shenron" data-source="post: 5863270" data-attributes="member: 1465"><p>Regional languages must <strong>not</strong> be the default in D&D. It's interesting to come up with your own house rules for your homebrew, and published settings can do what they want, but to <em>a lot </em> of players they are ball-and-chain. Leave regional languages a setting-specific thing.</p><p></p><p>But I agree with the OP that having Common + non-human racial languages doesn't sound like a beautiful setup. All the following solutions are more neat IMHO:</p><p></p><p>(a) one Common language to all, period -> this can be the default for the gaming group which just isn't interested, so everybody understands each other and let's move on</p><p></p><p>(b) one language per race, humans speak Human and non-humans don't automatically speak it -> more interesting, but has the potential issue that low-Int PCs may not understand each other (my guess is that every single gaming group gets bored after the first session and then they just spend some skill/language points to forget about it)</p><p></p><p>(c) same as (b) but also an additional Common language exists and it is known by all PCs (but not NPCs) -> this is probably the BEST, it doesn't have the inter-PC communication problem, but still allows for interesting scenarios (two elves PC talking to each other without NPCs understanding them, encountering a NPC which cannot communicate with the PCs and so on)</p><p></p><p>The problem is that PC-PC communication and PC-NPC communication has a very different impact on the game. The first one must be guaranteed or it can become very tedious very quickly. The second one instead is a source of possibly interesting campaign situations, if not overdone.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5863270, member: 1465"] Regional languages must [B]not[/B] be the default in D&D. It's interesting to come up with your own house rules for your homebrew, and published settings can do what they want, but to [I]a lot [/I] of players they are ball-and-chain. Leave regional languages a setting-specific thing. But I agree with the OP that having Common + non-human racial languages doesn't sound like a beautiful setup. All the following solutions are more neat IMHO: (a) one Common language to all, period -> this can be the default for the gaming group which just isn't interested, so everybody understands each other and let's move on (b) one language per race, humans speak Human and non-humans don't automatically speak it -> more interesting, but has the potential issue that low-Int PCs may not understand each other (my guess is that every single gaming group gets bored after the first session and then they just spend some skill/language points to forget about it) (c) same as (b) but also an additional Common language exists and it is known by all PCs (but not NPCs) -> this is probably the BEST, it doesn't have the inter-PC communication problem, but still allows for interesting scenarios (two elves PC talking to each other without NPCs understanding them, encountering a NPC which cannot communicate with the PCs and so on) The problem is that PC-PC communication and PC-NPC communication has a very different impact on the game. The first one must be guaranteed or it can become very tedious very quickly. The second one instead is a source of possibly interesting campaign situations, if not overdone. [/QUOTE]
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