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<blockquote data-quote="Drawmack" data-source="post: 3318483" data-attributes="member: 4981"><p>Hmmm, this thread has piqued my interest. I'll throw my hat in to program and setup the technical aspects of the repository.</p><p></p><p>From what I've seen three people here are interested in helping with the content portion. Maybe we should start with the SRD first.</p><p></p><p>A little aside about how I'm envisioning the repository would work:</p><p>A user comes to the site and can browse through the material there picking interesting things, full detials viewable on-line, and placing them into a "shopping cart". When they are done browsing around they can "checkout". (the quotes are because no money changes hands) Upon checkout the program will create a pdf book the user can download.</p><p></p><p>The repository would be searchable. So if you come in wanting rules for chariots you search for the keyword chariot and select the areas to search (classes, skills, feats, spells, etc.). You then get a list, sorted by section, of all the items that involve chariots. This way a GM, publisher, freelance writter, etc. can quickly build a little pdf on a specific topic and download it. </p><p></p><p>If the project works then we could even build in user features, where the user logs on and can save books they create so others can download the same book. So a GM could make a pdf of all the non-core rules he'll be using in a given game and the players can come download it. Almost like a custom PHB just for your game.</p><p></p><p>Now remember that baring the 100% OGC products, most of the time the cruch of the OGC comes through but all the flavor is ripped out. So you can build a rulebook on chariots, but if you want the neat names and sidebars about size and utilization and all that then you would still need to buy the original product.</p><p></p><p>As for what whizbang had to say about being rubbed the wrong way. If a publisher did not want their content to be open then they should not have opened it. If OGC is going to be a long term thing and not a flash in the pan then it will require and industry wide paradigm shift just as the open software movement is garnering in the I.T. world. In an Open Content economy people are paid in a slightly different manor. With OGC what happens is rules loose a real monetary value, but the value of fluff increases. Since most rules writters are also fluff writters and vice versa they really do not loose or gain anything. However, while the rules themselves have very little monetary value people with a deep knowledge of those rules and the ability to pull them together into co-hesive sets begin to have value. Basically a venue is created where rules-lawyering is not only a good thing, but a profitable thing. </p><p></p><p>Just my $0.02, YMMV and all that stuff.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 3318483, member: 4981"] Hmmm, this thread has piqued my interest. I'll throw my hat in to program and setup the technical aspects of the repository. From what I've seen three people here are interested in helping with the content portion. Maybe we should start with the SRD first. A little aside about how I'm envisioning the repository would work: A user comes to the site and can browse through the material there picking interesting things, full detials viewable on-line, and placing them into a "shopping cart". When they are done browsing around they can "checkout". (the quotes are because no money changes hands) Upon checkout the program will create a pdf book the user can download. The repository would be searchable. So if you come in wanting rules for chariots you search for the keyword chariot and select the areas to search (classes, skills, feats, spells, etc.). You then get a list, sorted by section, of all the items that involve chariots. This way a GM, publisher, freelance writter, etc. can quickly build a little pdf on a specific topic and download it. If the project works then we could even build in user features, where the user logs on and can save books they create so others can download the same book. So a GM could make a pdf of all the non-core rules he'll be using in a given game and the players can come download it. Almost like a custom PHB just for your game. Now remember that baring the 100% OGC products, most of the time the cruch of the OGC comes through but all the flavor is ripped out. So you can build a rulebook on chariots, but if you want the neat names and sidebars about size and utilization and all that then you would still need to buy the original product. As for what whizbang had to say about being rubbed the wrong way. If a publisher did not want their content to be open then they should not have opened it. If OGC is going to be a long term thing and not a flash in the pan then it will require and industry wide paradigm shift just as the open software movement is garnering in the I.T. world. In an Open Content economy people are paid in a slightly different manor. With OGC what happens is rules loose a real monetary value, but the value of fluff increases. Since most rules writters are also fluff writters and vice versa they really do not loose or gain anything. However, while the rules themselves have very little monetary value people with a deep knowledge of those rules and the ability to pull them together into co-hesive sets begin to have value. Basically a venue is created where rules-lawyering is not only a good thing, but a profitable thing. Just my $0.02, YMMV and all that stuff. [/QUOTE]
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