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A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk
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<blockquote data-quote="ro" data-source="post: 7187208" data-attributes="member: 6890747"><p>I see where you are coming from. I have made some modifications to try to keep things more thematic and limit the extra ASIs on the monstrous races. Also, I've removed most of the language bonuses and made the skills specific.</p><p></p><p>For the Dragonborn breath weapon, I added an overcoming damage resistance bonus and allowed the choice of Str or Con. Con should be useful for most players, and Str fits with the racial bonuses and some melee types. Charisma synergizes directly with certain spellcasting classes at the expense of others, so that is why I left it out; all of these are likely to have Con anyway.</p><p></p><p>What do you think of these changes?</p><p></p><p>Balancing Existing Races:</p><p>Several of the standard player races are noticeably weaker than others. In order to bring some the weaker ones closer to the 6.5 target, I’ve made a few adjustments:</p><p></p><p>Dragonborn:</p><p>- Your breath weapon uses your Str or Con modifier, your choice.</p><p>- Powerful Breath. Your breath weapon ignores damage resistance.</p><p>- Menacing. You gain proficiency in the Intimidation skill.</p><p>Gnome:</p><p>- Forest Gnome. You gain proficiency in the Nature or Animal Handling skill.</p><p>- Rock Gnome. You gain proficiency in the History skill.</p><p>- Deep Gnome. You gain proficiency in the Arcana skill.</p><p>Half-Orc: You gain proficiency in the Athletics skill.</p><p>Halfling: Your subrace ASI is +2 rather than +1.</p><p>Human: 2 skill or tool proficiencies and a 30 ft. climbing or swimming speed</p><p>Tiefling: You gain proficiency in the Deception skill.</p><p>Genasi:</p><p>- Elemental Expertise. When you make an Intelligence ability check related to your elemental affinity, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.</p><p>- Air Genasi: You gain resistance to lightning damage.</p><p>- Earth Genasi. You gain resistance to poison damage.</p><p>Goliath: You gain proficiency in the Intimidation skill.</p><p>Kobold: Stealth proficiency, Superior Darkvision (120 ft.)</p><p>Orc: Athletics proficiency, Superior Darkvision (120 ft.)</p></blockquote><p></p>
[QUOTE="ro, post: 7187208, member: 6890747"] I see where you are coming from. I have made some modifications to try to keep things more thematic and limit the extra ASIs on the monstrous races. Also, I've removed most of the language bonuses and made the skills specific. For the Dragonborn breath weapon, I added an overcoming damage resistance bonus and allowed the choice of Str or Con. Con should be useful for most players, and Str fits with the racial bonuses and some melee types. Charisma synergizes directly with certain spellcasting classes at the expense of others, so that is why I left it out; all of these are likely to have Con anyway. What do you think of these changes? Balancing Existing Races: Several of the standard player races are noticeably weaker than others. In order to bring some the weaker ones closer to the 6.5 target, I’ve made a few adjustments: Dragonborn: - Your breath weapon uses your Str or Con modifier, your choice. - Powerful Breath. Your breath weapon ignores damage resistance. - Menacing. You gain proficiency in the Intimidation skill. Gnome: - Forest Gnome. You gain proficiency in the Nature or Animal Handling skill. - Rock Gnome. You gain proficiency in the History skill. - Deep Gnome. You gain proficiency in the Arcana skill. Half-Orc: You gain proficiency in the Athletics skill. Halfling: Your subrace ASI is +2 rather than +1. Human: 2 skill or tool proficiencies and a 30 ft. climbing or swimming speed Tiefling: You gain proficiency in the Deception skill. Genasi: - Elemental Expertise. When you make an Intelligence ability check related to your elemental affinity, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. - Air Genasi: You gain resistance to lightning damage. - Earth Genasi. You gain resistance to poison damage. Goliath: You gain proficiency in the Intimidation skill. Kobold: Stealth proficiency, Superior Darkvision (120 ft.) Orc: Athletics proficiency, Superior Darkvision (120 ft.) [/QUOTE]
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