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A complete "random" world. Forked Thread: On the Value of Uncertainty
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<blockquote data-quote="Simm" data-source="post: 4446880" data-attributes="member: 41793"><p>Does anyonr here remeber Warhammer Quest? It was esentially an dungeon crawl without a DM.</p><p></p><p>Each player takes a hero, the basic game came with 5 (elf, dwarf, wizard, barbarian, and troll slayer), you could buy others individually.</p><p>Roll a die to generate obvjective room (fighting pit, mystic fountain, Idol statue, fire chasm, lost tomb, and one other I can't remember right now). Each roll had a table for determining your quest, the boss monster, and the reward. Shuffle that card in with the rest of the dungeon deck.</p><p></p><p>To play you fliped the first dungeon card, each card had a dungeon room or corridor with what exits the room had. If you fliped a room card draw an encouter card to determine what's in it. After you beat the monsters draw a tresure card to determine what you find. </p><p></p><p>After you beat the adventure a set of random tables determined what you encountered on the way back to town. Once in town you could buy gear or train to the next level pr go to the inn and get drunk, there was a seperate table for that (you could pass out and wake up haveing gotten a tatoo).</p></blockquote><p></p>
[QUOTE="Simm, post: 4446880, member: 41793"] Does anyonr here remeber Warhammer Quest? It was esentially an dungeon crawl without a DM. Each player takes a hero, the basic game came with 5 (elf, dwarf, wizard, barbarian, and troll slayer), you could buy others individually. Roll a die to generate obvjective room (fighting pit, mystic fountain, Idol statue, fire chasm, lost tomb, and one other I can't remember right now). Each roll had a table for determining your quest, the boss monster, and the reward. Shuffle that card in with the rest of the dungeon deck. To play you fliped the first dungeon card, each card had a dungeon room or corridor with what exits the room had. If you fliped a room card draw an encouter card to determine what's in it. After you beat the monsters draw a tresure card to determine what you find. After you beat the adventure a set of random tables determined what you encountered on the way back to town. Once in town you could buy gear or train to the next level pr go to the inn and get drunk, there was a seperate table for that (you could pass out and wake up haveing gotten a tatoo). [/QUOTE]
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A complete "random" world. Forked Thread: On the Value of Uncertainty
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