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*TTRPGs General
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<blockquote data-quote="maddman75" data-source="post: 863633" data-attributes="member: 2673"><p>Here's what I would do.</p><p></p><p>- Let him buy a coffee bean plantation. Why not?</p><p>- Assume that for the most part, the business breaks even unless he's there to personally oversee things. (he is an adventurer with an investment, not a farmer). Possibly allow some small income to flow his way.</p><p>- Blatantly abuse his plantation for plot hooks. Creatures destroying crops, local weather catastophes, worker rebellions, whatever. Not to meniton pirates, sea monsters, and storms causing delivery problems.</p><p>- If he thinks he's going to use this as a way to simply generate money without any effort, disabuse him of that notion. If he does nothing to ensure that he gets every copper he's due, corruption will suck it up.</p><p>- If instead he thinks it would be neat for his character to be a plantation owner, by all means indulge him and let him defend his plantation.</p></blockquote><p></p>
[QUOTE="maddman75, post: 863633, member: 2673"] Here's what I would do. - Let him buy a coffee bean plantation. Why not? - Assume that for the most part, the business breaks even unless he's there to personally oversee things. (he is an adventurer with an investment, not a farmer). Possibly allow some small income to flow his way. - Blatantly abuse his plantation for plot hooks. Creatures destroying crops, local weather catastophes, worker rebellions, whatever. Not to meniton pirates, sea monsters, and storms causing delivery problems. - If he thinks he's going to use this as a way to simply generate money without any effort, disabuse him of that notion. If he does nothing to ensure that he gets every copper he's due, corruption will suck it up. - If instead he thinks it would be neat for his character to be a plantation owner, by all means indulge him and let him defend his plantation. [/QUOTE]
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