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General Tabletop Discussion
*Pathfinder & Starfinder
A Concern About Wizard's Race Designs of Late
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<blockquote data-quote="AverageCitizen" data-source="post: 5140066" data-attributes="member: 57845"><p>Yeah I think you hit it on the head. I don't mind the freaky and weird, but like I said before, I think a setting is either stylized or it isn't. (Does that make sense?) If they made a new setting that scrapped all the races and made new cool ones, I'd be on that like a fat kid on birthday cake. As long as they look cooler than the shardminds, honestly I've seen a lot of crystal men in my fantasy wanderings, and the shardminds aren't the best.</p><p></p><p>But I digress. I think the idea of having 5 main races and the rest be anamoly is a very good balance, and I really like the idea of having the players first choices be those 5 races. I've been giving players a lot of creative control lately and it almost always works out well. So... I like your style. Did I make that clear?</p><p></p><p></p><p></p><p>Yeah you got a point. I think that dipping into the unusual isn't a bad way to go, but I wish they wouldn't pretend like this is a generally applicable character idea. Its like they have to allow in Story-As-Written for any potential combination of characters, races, and classes in a party. Why can't they inform the players that they might be unique? A lot of the time I will make my player's character as unique as possible. Like, if someone wants to roll warlock or avenger, I'll tell them that they are probably the only one. (after all, they're potentially epic characters.) So since I knew it was going to be a grand campaign, instead of making a pact with a demon I had my warlock player be the adopted son of Dream. (or Morpheus, or the Sandman. He is a cosmic force, if you don't know what I am talking about.) In contrast, the Story-As-Written seems to bend over backward to allow for an undetermined number of anything. Probably they're trying to be hands-off, but I think they should be more open minded in their descriptions, including several possibilities for how a race or a character could fit in the world. I'm trying to light a fire under my players imagination, and it would be nice if I didn't have to make all the sparks myself.</p><p></p><p></p><p></p><p>Thats cool. I can definitely see the appeal.</p><p></p><p>I guess I'd like you to read what I wrote to yesnomu. I'm all about unusual characters, but I guess I think there should be more purpose to them than to just be different. I'd also like to delineate between my concerns with the wizards design process and my problems with the Shardminds. I think most people would agree that the shardminds could look better.</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 5140066, member: 57845"] Yeah I think you hit it on the head. I don't mind the freaky and weird, but like I said before, I think a setting is either stylized or it isn't. (Does that make sense?) If they made a new setting that scrapped all the races and made new cool ones, I'd be on that like a fat kid on birthday cake. As long as they look cooler than the shardminds, honestly I've seen a lot of crystal men in my fantasy wanderings, and the shardminds aren't the best. But I digress. I think the idea of having 5 main races and the rest be anamoly is a very good balance, and I really like the idea of having the players first choices be those 5 races. I've been giving players a lot of creative control lately and it almost always works out well. So... I like your style. Did I make that clear? Yeah you got a point. I think that dipping into the unusual isn't a bad way to go, but I wish they wouldn't pretend like this is a generally applicable character idea. Its like they have to allow in Story-As-Written for any potential combination of characters, races, and classes in a party. Why can't they inform the players that they might be unique? A lot of the time I will make my player's character as unique as possible. Like, if someone wants to roll warlock or avenger, I'll tell them that they are probably the only one. (after all, they're potentially epic characters.) So since I knew it was going to be a grand campaign, instead of making a pact with a demon I had my warlock player be the adopted son of Dream. (or Morpheus, or the Sandman. He is a cosmic force, if you don't know what I am talking about.) In contrast, the Story-As-Written seems to bend over backward to allow for an undetermined number of anything. Probably they're trying to be hands-off, but I think they should be more open minded in their descriptions, including several possibilities for how a race or a character could fit in the world. I'm trying to light a fire under my players imagination, and it would be nice if I didn't have to make all the sparks myself. Thats cool. I can definitely see the appeal. I guess I'd like you to read what I wrote to yesnomu. I'm all about unusual characters, but I guess I think there should be more purpose to them than to just be different. I'd also like to delineate between my concerns with the wizards design process and my problems with the Shardminds. I think most people would agree that the shardminds could look better. [/QUOTE]
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