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General Tabletop Discussion
*Pathfinder & Starfinder
A Concern About Wizard's Race Designs of Late
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5141992" data-attributes="member: 82106"><p>D&D has ALWAYS been a 'kitchen sink' kind of fantasy. Sure, in the Way Olde Days that meant Humans, Dwarves, and Elves pretty much, but bizarre and monstrous PCs have been commonplace for decades now. </p><p></p><p>Really, its perfectly cool to want to design a fairly cohesive and thematic setting with a restricted number of races, but its hard for me to see how that should be a restriction that should exist in the core game materials. Its up to each group to decide what elements to incorporate in their particular play. If you don't like the fantastical menagerie party effect then pick several races to be common (or even one for that matter) and maybe a few others that may be unusual or unique and just don't use the rest, or reserve them for some later phase of the game where they fit in better.</p><p></p><p>The designers just put out what they believe to be material that will be popular and useful to the greatest possible segment of their customer base. Really at this point if they didn't have things like Wilden and Shardmind what WOULD they have? I'm sure there are other possibilities but they would be equally obscure.</p><p></p><p>Honestly so far I haven't seen any races introduced in a PHB that I can't think of a setting for. Any of them could be used as-is or slightly adapted and be quite thematic in the right context.</p><p></p><p>Wilden for instance could be a perfectly good race to use as some kind of primal race of plant creatures or guardians of the forest. I can see them being a race of beings that humans and demi-humans would find strange but could deal with and that could be adventurers. Heck I don't think it would be that hard to design a setting where they are a major element and a common race. It would be quite different from your average neo-Tolkienesque setting, but it could be quite fun.</p><p></p><p>I could easily create a setting where pretty much any of the other official races fit right in. Not all of those concepts are ones I'm particularly interested in personally but I could see any of them being cool settings. If you can create a good backstory and other elements for a race then I think you'll find that there will be players who will pick it up and try it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5141992, member: 82106"] D&D has ALWAYS been a 'kitchen sink' kind of fantasy. Sure, in the Way Olde Days that meant Humans, Dwarves, and Elves pretty much, but bizarre and monstrous PCs have been commonplace for decades now. Really, its perfectly cool to want to design a fairly cohesive and thematic setting with a restricted number of races, but its hard for me to see how that should be a restriction that should exist in the core game materials. Its up to each group to decide what elements to incorporate in their particular play. If you don't like the fantastical menagerie party effect then pick several races to be common (or even one for that matter) and maybe a few others that may be unusual or unique and just don't use the rest, or reserve them for some later phase of the game where they fit in better. The designers just put out what they believe to be material that will be popular and useful to the greatest possible segment of their customer base. Really at this point if they didn't have things like Wilden and Shardmind what WOULD they have? I'm sure there are other possibilities but they would be equally obscure. Honestly so far I haven't seen any races introduced in a PHB that I can't think of a setting for. Any of them could be used as-is or slightly adapted and be quite thematic in the right context. Wilden for instance could be a perfectly good race to use as some kind of primal race of plant creatures or guardians of the forest. I can see them being a race of beings that humans and demi-humans would find strange but could deal with and that could be adventurers. Heck I don't think it would be that hard to design a setting where they are a major element and a common race. It would be quite different from your average neo-Tolkienesque setting, but it could be quite fun. I could easily create a setting where pretty much any of the other official races fit right in. Not all of those concepts are ones I'm particularly interested in personally but I could see any of them being cool settings. If you can create a good backstory and other elements for a race then I think you'll find that there will be players who will pick it up and try it. [/QUOTE]
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A Concern About Wizard's Race Designs of Late
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