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General Tabletop Discussion
*Pathfinder & Starfinder
A Concern About Wizard's Race Designs of Late
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5146051" data-attributes="member: 81104"><p>Well, to fair, a DM <em>could</em> make all elves have feathers, or make humans blue turtles.</p><p></p><p>And I guess that was part of my point - the DM (with player participation) can shape the various races. Don't like the background for shardmind (I don't either) - change it to something that fits.</p><p></p><p>In my campaign, I've tweeked most of the races, somewhat. Eladrin aren't fey, but are rather tolkeinesque high elves. Elves are more fey. Tieflings are half-demons. The PH2 & 3 races I haven't had to explain yet, as none of the players play them, but should they want to (or should I want one as an NPC), I'll be sure to define them in such a way that fits my campaign. Or if I can't, I simply won't allow them as a choice.</p><p></p><p>That said, I don't disagree with Flipguarder, either. If it doesn't fit, it doesn't fit, and the DM shouldn't have many reservations in simply not allowing it. Personally, I think there are many ways to reskin/refluff shardminds which might work - but ultimately, my opinion doesn't matter, and if Flip doesn't think they can fit in his game, they can't fit in his game.</p><p></p><p>Myself, I had similar reservations with the pacifist cleric. However, after thinking about it, I've come up with a compromise that is workable for me (when taking something down [minion, heavily damaged foe] the cleric has to do non-lethal damage - plus, importantly, has to roleplay the choice, so no more advocating genocide of the goblins) and the player who may go that route with his cleric. That said, I was fully ready to simply ban the feat, and would have if I hadn't found something that works.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5146051, member: 81104"] Well, to fair, a DM [I]could[/I] make all elves have feathers, or make humans blue turtles. And I guess that was part of my point - the DM (with player participation) can shape the various races. Don't like the background for shardmind (I don't either) - change it to something that fits. In my campaign, I've tweeked most of the races, somewhat. Eladrin aren't fey, but are rather tolkeinesque high elves. Elves are more fey. Tieflings are half-demons. The PH2 & 3 races I haven't had to explain yet, as none of the players play them, but should they want to (or should I want one as an NPC), I'll be sure to define them in such a way that fits my campaign. Or if I can't, I simply won't allow them as a choice. That said, I don't disagree with Flipguarder, either. If it doesn't fit, it doesn't fit, and the DM shouldn't have many reservations in simply not allowing it. Personally, I think there are many ways to reskin/refluff shardminds which might work - but ultimately, my opinion doesn't matter, and if Flip doesn't think they can fit in his game, they can't fit in his game. Myself, I had similar reservations with the pacifist cleric. However, after thinking about it, I've come up with a compromise that is workable for me (when taking something down [minion, heavily damaged foe] the cleric has to do non-lethal damage - plus, importantly, has to roleplay the choice, so no more advocating genocide of the goblins) and the player who may go that route with his cleric. That said, I was fully ready to simply ban the feat, and would have if I hadn't found something that works. [/QUOTE]
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A Concern About Wizard's Race Designs of Late
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