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<blockquote data-quote="sithramir" data-source="post: 1581734" data-attributes="member: 12183"><p>I've been buying the last couple of 3.5 books because I was hoping to do away with the 3.0 books at last and have a nice updated broad set of options to play a world in. I've been happy with a lot of the ideas they put forth but am quite displeased with the "quality".</p><p></p><p> Now I think they provide excellent quality in terms of "flavor" giving new ideas and options. Don't get me wrong and I'll give my praise now to WotC for all their hard work. However, i've noticed that they seem to just be throwing things without the thoughts of the repercussions of what they are throwing in. Too many unbalanced things just get thrown in again unbalancing all the things I feel they worked to fix. </p><p></p><p> For instance, the Retributive Amulet. This amulet not only gives 2 Sacred AC that will stack with all the other ac types, it actually halves any melee damage you take. It does this for a mere 56,000 gps. Now, a great deal you say? NO! It actually takes the other half of the damage and returns it to the dealer! It's quite insane.</p><p></p><p> Now I want to not make this a complete rant and now pose my question to you all. Does anyone else feel like something is wrong? There just seems to be so many abusable things that it becomes very problematic for a DM. </p><p></p><p> A lot of my players love to "powergame" and so do I as long as we get a good role playing sessoin in still. But, the problem is, that certain things start to ruin the fun in my games. We do all the role playing and then suddenly a battle breaks out and my monsters either get beat down easily by the certain mix of powers or items or destroy the group because I made them able to fight the powergamers but too powerful for the people who made an interesting but less powerful character. </p><p></p><p> Now maybe a lot of the blame comes to people who make powerful characters and I obviously make up to the others with more role playing options, an adventure where they specifically shine with their unique skills, etc. But it seems too easy to powergame with all the overlooked powers, spells, or PrC's. Some of them just blatantly take the fun out of the game.</p><p></p><p> Is D&D going in the right direction now? Or is perhaps WoTC and other publishers going overboard in their attempt to please the crowd with bigger better spells, feats, PrC's, etc to make more people buy their books?</p></blockquote><p></p>
[QUOTE="sithramir, post: 1581734, member: 12183"] I've been buying the last couple of 3.5 books because I was hoping to do away with the 3.0 books at last and have a nice updated broad set of options to play a world in. I've been happy with a lot of the ideas they put forth but am quite displeased with the "quality". Now I think they provide excellent quality in terms of "flavor" giving new ideas and options. Don't get me wrong and I'll give my praise now to WotC for all their hard work. However, i've noticed that they seem to just be throwing things without the thoughts of the repercussions of what they are throwing in. Too many unbalanced things just get thrown in again unbalancing all the things I feel they worked to fix. For instance, the Retributive Amulet. This amulet not only gives 2 Sacred AC that will stack with all the other ac types, it actually halves any melee damage you take. It does this for a mere 56,000 gps. Now, a great deal you say? NO! It actually takes the other half of the damage and returns it to the dealer! It's quite insane. Now I want to not make this a complete rant and now pose my question to you all. Does anyone else feel like something is wrong? There just seems to be so many abusable things that it becomes very problematic for a DM. A lot of my players love to "powergame" and so do I as long as we get a good role playing sessoin in still. But, the problem is, that certain things start to ruin the fun in my games. We do all the role playing and then suddenly a battle breaks out and my monsters either get beat down easily by the certain mix of powers or items or destroy the group because I made them able to fight the powergamers but too powerful for the people who made an interesting but less powerful character. Now maybe a lot of the blame comes to people who make powerful characters and I obviously make up to the others with more role playing options, an adventure where they specifically shine with their unique skills, etc. But it seems too easy to powergame with all the overlooked powers, spells, or PrC's. Some of them just blatantly take the fun out of the game. Is D&D going in the right direction now? Or is perhaps WoTC and other publishers going overboard in their attempt to please the crowd with bigger better spells, feats, PrC's, etc to make more people buy their books? [/QUOTE]
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