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A concern with Spellcraft
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<blockquote data-quote="Munin" data-source="post: 2668170" data-attributes="member: 5722"><p>Here ya go...</p><p></p><p><strong>Using Spellcraft to Identify Items</strong></p><p>By using the Spellcraft skill with Identify spells (described below), a spellcaster can identify magical properties in magic items, as described below.</p><p></p><p>Success on this check describes one function completely and allows another casting of the spell to identify further abilities. Succeeding by more than 5 results in the option for the caster to make an immediate attempt to identify the next item effect (without a recast) next round. Failure results in being stumped on this item again until you gain more ranks in Spellcraft.</p><p></p><p>Determining DC:</p><p>Base Spellcraft DC 20.</p><p>+1 to DC per caster level necessary to create the item.</p><p>Note the limits of Identify and Improved Identify, listed below.</p><p></p><p>Modifiers to skill check:</p><p>-5 if effect is from a school of magic forbidden to caster due to specialization</p><p>+2 if effect is from a school of magic caster specializes in</p><p>+2 if caster has necessary feat to create item (ex: Forge Ring)</p><p>+2 if caster level is equal to or greater than the level required to add this property</p><p>+2 if caster knows spells required to create this property</p><p>+2 if caster has created this item in the past</p><p>+1 for every hour spent casting the spell in an alchemical lab (non-portable, worth at least 500gp). This maximum for this modifier is +2/+4/+6 for Identify/ Improved Identify/Greater Identify, respectively.</p><p></p><p>Limits of Spells:</p><p>Identify is only effective against caster level 6 items and below. A check against DC 26 will tell the caster that the magic is too powerful for Identify to understand. (Note that this does not count as a failure)</p><p>Improved Identify is only effective against caster level 13 items and below. A check against DC 33 will tell the caster that the magic is too powerful for Improved Identify to understand.</p><p>Greater Identify can potentially identify any non-artifact item.</p><p></p><p>Example : Identifying a +4 holy longsword</p><p>A spellcaster who has memorized Identify attempts to figure out what sword the party has found. The holy special attribute requires a caster level of sixth level. A successful check against DC 26 will reveal this quality.</p><p>However, the +4 aspect of this sword requires a twelfth level caster. This aspect could not be deciphered with Identify, although a successful check against DC 26 will tell the caster to prepare a more powerful Identify in the future.</p><p></p><p><strong>Spells</strong></p><p></p><p><strong>Detect Magic</strong></p><p>As defined in the Player's Handbook:</p><p>In the third round of a Detect Magic casting, the strength of the various auras is made known to the caster. Under normal rules, a caster may make a Spellcraft check to determine the school of magic for each aura (DC 15 + spell level [or ½ caster level for non-spell effect]).</p><p></p><p>The DC of first aura identified is the most powerful aura, and uses that DC for the check. Each additional aura on the same item has its DC increased by 3.</p><p>The school of magic will help make it clear what the item's purpose is, but will not give any concrete information.</p><p></p><p>Example: a +4 holy longsword requires caster level 12 aura (for +4) and one caster level 7 aura (for holy), the +4 aura would be detectable with a DC of 21, the holy aspect with DC 24.</p><p></p><p><strong>Identify</strong></p><p>Divination</p><p>Level: Brd 1, Magic 2, Sor/Wiz 1</p><p>Components: V, S, F</p><p>Casting Time: 1 minute</p><p>Range: Touch</p><p>Target: One item</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell allows the caster to make a Spellcraft roll to identify unknown properties of a magic item as described under "Using Spellcraft to Identify Items".</p><p>The focus of this spell is an ornate magnifying glass, worth at least 100gp, which is not consumed in the casting of the spell.</p><p></p><p><strong>Improved Identify</strong></p><p>Level: Brd 3, Magic 4, Wiz/Sor 3</p><p>As Identify, but casting time is 10 minutes and the focus is a tiny lens of a semi-precious gem set in a metal loop which must be worth at least 750 gold.</p><p></p><p><strong>Greater Identify</strong></p><p>Level: Brd 4, Magic 6, Wiz/Sor 5</p><p>As Identify, but casting time is 30 minutes and the focus must be a lens of a precious gem set in a metal loop which must be worth 1500 gold. This focus may also be used as a focus for Analyze Dweomer.</p></blockquote><p></p>
[QUOTE="Munin, post: 2668170, member: 5722"] Here ya go... [b]Using Spellcraft to Identify Items[/b] By using the Spellcraft skill with Identify spells (described below), a spellcaster can identify magical properties in magic items, as described below. Success on this check describes one function completely and allows another casting of the spell to identify further abilities. Succeeding by more than 5 results in the option for the caster to make an immediate attempt to identify the next item effect (without a recast) next round. Failure results in being stumped on this item again until you gain more ranks in Spellcraft. Determining DC: Base Spellcraft DC 20. +1 to DC per caster level necessary to create the item. Note the limits of Identify and Improved Identify, listed below. Modifiers to skill check: -5 if effect is from a school of magic forbidden to caster due to specialization +2 if effect is from a school of magic caster specializes in +2 if caster has necessary feat to create item (ex: Forge Ring) +2 if caster level is equal to or greater than the level required to add this property +2 if caster knows spells required to create this property +2 if caster has created this item in the past +1 for every hour spent casting the spell in an alchemical lab (non-portable, worth at least 500gp). This maximum for this modifier is +2/+4/+6 for Identify/ Improved Identify/Greater Identify, respectively. Limits of Spells: Identify is only effective against caster level 6 items and below. A check against DC 26 will tell the caster that the magic is too powerful for Identify to understand. (Note that this does not count as a failure) Improved Identify is only effective against caster level 13 items and below. A check against DC 33 will tell the caster that the magic is too powerful for Improved Identify to understand. Greater Identify can potentially identify any non-artifact item. Example : Identifying a +4 holy longsword A spellcaster who has memorized Identify attempts to figure out what sword the party has found. The holy special attribute requires a caster level of sixth level. A successful check against DC 26 will reveal this quality. However, the +4 aspect of this sword requires a twelfth level caster. This aspect could not be deciphered with Identify, although a successful check against DC 26 will tell the caster to prepare a more powerful Identify in the future. [b]Spells[/b] [b]Detect Magic[/b] As defined in the Player's Handbook: In the third round of a Detect Magic casting, the strength of the various auras is made known to the caster. Under normal rules, a caster may make a Spellcraft check to determine the school of magic for each aura (DC 15 + spell level [or ½ caster level for non-spell effect]). The DC of first aura identified is the most powerful aura, and uses that DC for the check. Each additional aura on the same item has its DC increased by 3. The school of magic will help make it clear what the item's purpose is, but will not give any concrete information. Example: a +4 holy longsword requires caster level 12 aura (for +4) and one caster level 7 aura (for holy), the +4 aura would be detectable with a DC of 21, the holy aspect with DC 24. [b]Identify[/b] Divination Level: Brd 1, Magic 2, Sor/Wiz 1 Components: V, S, F Casting Time: 1 minute Range: Touch Target: One item Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell allows the caster to make a Spellcraft roll to identify unknown properties of a magic item as described under "Using Spellcraft to Identify Items". The focus of this spell is an ornate magnifying glass, worth at least 100gp, which is not consumed in the casting of the spell. [b]Improved Identify[/b] Level: Brd 3, Magic 4, Wiz/Sor 3 As Identify, but casting time is 10 minutes and the focus is a tiny lens of a semi-precious gem set in a metal loop which must be worth at least 750 gold. [b]Greater Identify[/b] Level: Brd 4, Magic 6, Wiz/Sor 5 As Identify, but casting time is 30 minutes and the focus must be a lens of a precious gem set in a metal loop which must be worth 1500 gold. This focus may also be used as a focus for Analyze Dweomer. [/QUOTE]
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