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General Tabletop Discussion
*Pathfinder & Starfinder
A conglomeration of alternate skill advancement ideas
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<blockquote data-quote="Lackhand" data-source="post: 2549560" data-attributes="member: 36160"><p>The check to gain a rank in the skill: Really, really cool idea! 1/week seems a bit harsh, but then, until really high levels you're not likely to hit this barrier. I would have gone with something like 1/day, since they've been training this skill all along, presumably. [or perhaps let them make checks ahead of time].</p><p></p><p>The other thing to consider: can they be tutored by someone who already has the skill at a higher rank via the aid-another rules?</p><p></p><p>However, I don't believe that relating the skill to the stat in any further way (increasing the DC for ranks above stat, f'rex) is a good idea: </p><p>it really hurts players with low stats, while those with high stats sort of 'double gain'. </p><p>For instance, a priest who has an int of 6 (Terry Pratchett's Small Gods' main character Brutha, f'rex) can never get more than 12 ranks in knowledge(religion)... </p><p>while his more intelligent compatriots have their skills capped at more like rank 20, which means that for 8 levels, Brutha is just going to fume!</p><p></p><p>Higher stats are already rewarded by making the weekly training checks easier.</p><p></p><p>Final kvetch: Why not make the learning check DC=skill ranks -1 per previous week already spent? I think you're trying to stretch out the amount of time that this will take, I presume, but the way it is now, it can take arbitrarily long for no good reason (from the player's perspective).</p><p></p><p>But this is a really cool system, despite my persnickets. Bravo!</p></blockquote><p></p>
[QUOTE="Lackhand, post: 2549560, member: 36160"] The check to gain a rank in the skill: Really, really cool idea! 1/week seems a bit harsh, but then, until really high levels you're not likely to hit this barrier. I would have gone with something like 1/day, since they've been training this skill all along, presumably. [or perhaps let them make checks ahead of time]. The other thing to consider: can they be tutored by someone who already has the skill at a higher rank via the aid-another rules? However, I don't believe that relating the skill to the stat in any further way (increasing the DC for ranks above stat, f'rex) is a good idea: it really hurts players with low stats, while those with high stats sort of 'double gain'. For instance, a priest who has an int of 6 (Terry Pratchett's Small Gods' main character Brutha, f'rex) can never get more than 12 ranks in knowledge(religion)... while his more intelligent compatriots have their skills capped at more like rank 20, which means that for 8 levels, Brutha is just going to fume! Higher stats are already rewarded by making the weekly training checks easier. Final kvetch: Why not make the learning check DC=skill ranks -1 per previous week already spent? I think you're trying to stretch out the amount of time that this will take, I presume, but the way it is now, it can take arbitrarily long for no good reason (from the player's perspective). But this is a really cool system, despite my persnickets. Bravo! [/QUOTE]
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