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General Tabletop Discussion
*Pathfinder & Starfinder
A conglomeration of alternate skill advancement ideas
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<blockquote data-quote="Lackhand" data-source="post: 2565930" data-attributes="member: 36160"><p>The other thing to consider is, non- d20 as it is, to use some of the variants from unearthed arcana--</p><p>either complex skill checks, or throw out the d20 entirely.</p><p>Subbing 3d6 for 1d20 is probably a bit extreme, its advantage being that it means players roll 10s a LOT more often, so you don't have to worry on what happens when the players roll a 20, you have to worry what happens when they roll a 15 or so.</p><p></p><p>Using complex skill checks isn't even quite a rule-- just say that for some things, they have to succeed a lot. It depends on which skills are really giving you the problem.</p><p>It works well for things like knowledges (you only made 3 successes? Well, you figure this thing is probably alive, since it seems to be breathing, and it seems to be a meat eater from the breath, but you've never heard of it!) and search checks; not so well for jump checks ; )</p><p></p><p>The advantage here is that multiple checks NEVER helps-- it always makes it harder-- but means that with a lot of a luck, even someone with a lower bonus can succeed.</p><p></p><p>This doesn't solve low DC's to High Bonuses, but helps by a bit, I suppose.</p><p></p><p>Finally, in a less game-shattering sense, Afrodyte's idea sounds great. Just move the entire level cap down, across the board. No unfairness there!</p><p>be careful of monsters, though, who will now tend to be better by just-a-few-points at everything than the players.</p><p></p><p>Um... yeah. Keep going, this is interesting! To me! And those like me!</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">...Beuller?</span></p></blockquote><p></p>
[QUOTE="Lackhand, post: 2565930, member: 36160"] The other thing to consider is, non- d20 as it is, to use some of the variants from unearthed arcana-- either complex skill checks, or throw out the d20 entirely. Subbing 3d6 for 1d20 is probably a bit extreme, its advantage being that it means players roll 10s a LOT more often, so you don't have to worry on what happens when the players roll a 20, you have to worry what happens when they roll a 15 or so. Using complex skill checks isn't even quite a rule-- just say that for some things, they have to succeed a lot. It depends on which skills are really giving you the problem. It works well for things like knowledges (you only made 3 successes? Well, you figure this thing is probably alive, since it seems to be breathing, and it seems to be a meat eater from the breath, but you've never heard of it!) and search checks; not so well for jump checks ; ) The advantage here is that multiple checks NEVER helps-- it always makes it harder-- but means that with a lot of a luck, even someone with a lower bonus can succeed. This doesn't solve low DC's to High Bonuses, but helps by a bit, I suppose. Finally, in a less game-shattering sense, Afrodyte's idea sounds great. Just move the entire level cap down, across the board. No unfairness there! be careful of monsters, though, who will now tend to be better by just-a-few-points at everything than the players. Um... yeah. Keep going, this is interesting! To me! And those like me! [SIZE=1] ...Beuller?[/SIZE] [/QUOTE]
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