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A "Convention" in my house
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<blockquote data-quote="Oofta" data-source="post: 7571447" data-attributes="member: 6801845"><p>A couple of things. First, you need to treat this like a convention. That means multiple tables, multiple DMs, etc. You're going to need sign-up sheets, etc.</p><p></p><p>Next, like [MENTION=27385]aco175[/MENTION] I'd run it as an epic, or what we used to call an interactive. There are a lot of different ways of doing it, but the most fun ones I've had were when the different groups were all assigned to different tasks based on their level and capability.</p><p></p><p>So for example, several years ago I was at an event with a fairly low level group. The castle was being invaded by low level mooks and by big bads. Think cannon fodder giving cover for the dragon. So while the high level group was fighting the dragon (and a couple of purple worms if IIRC), we were in charge of defending the gate house.</p><p></p><p>At various points the "king" would make an announcement to the whole group, rousing if slightly cheesy melodramatic stuff. After the interludes we'd go off to our different corners and do our thing. Things got interesting at a certain point when we were being over-run and looking at a TPK for our group. But just in the nick of time the high level group came over and saved our bacon. It was pretty awesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So the mechanics were fairly simple: interludes where everyone gathers together in non-combat situations. While each group has their own set of encounters, there are always options to "help" other tables. In my example the high level PCs had a chance to look around, grabbed their character sheets and came over to help us out before literally flying off to help another group. In another case, a low level group was able to help a high level group by causing a temporary distraction.</p><p></p><p>If you want to get picky about timing, you can give each table a counter to keep track of combat rounds and delay help until the rounds sync up, but I don't think that's necessary.</p><p></p><p>So that's my 2 copper. Good luck and have fun!</p></blockquote><p></p>
[QUOTE="Oofta, post: 7571447, member: 6801845"] A couple of things. First, you need to treat this like a convention. That means multiple tables, multiple DMs, etc. You're going to need sign-up sheets, etc. Next, like [MENTION=27385]aco175[/MENTION] I'd run it as an epic, or what we used to call an interactive. There are a lot of different ways of doing it, but the most fun ones I've had were when the different groups were all assigned to different tasks based on their level and capability. So for example, several years ago I was at an event with a fairly low level group. The castle was being invaded by low level mooks and by big bads. Think cannon fodder giving cover for the dragon. So while the high level group was fighting the dragon (and a couple of purple worms if IIRC), we were in charge of defending the gate house. At various points the "king" would make an announcement to the whole group, rousing if slightly cheesy melodramatic stuff. After the interludes we'd go off to our different corners and do our thing. Things got interesting at a certain point when we were being over-run and looking at a TPK for our group. But just in the nick of time the high level group came over and saved our bacon. It was pretty awesome. :) So the mechanics were fairly simple: interludes where everyone gathers together in non-combat situations. While each group has their own set of encounters, there are always options to "help" other tables. In my example the high level PCs had a chance to look around, grabbed their character sheets and came over to help us out before literally flying off to help another group. In another case, a low level group was able to help a high level group by causing a temporary distraction. If you want to get picky about timing, you can give each table a counter to keep track of combat rounds and delay help until the rounds sync up, but I don't think that's necessary. So that's my 2 copper. Good luck and have fun! [/QUOTE]
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