Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A cool product someone should make
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 1898672" data-attributes="member: 7240"><p>Clay, you have made a terrible mistake in raising this just after I had to do a seminar report on late medieval economic theory. </p><p></p><p>I'm quite a fan of Joe and Suzi Browning's medieval price simulator (not just because I receive a minor credit in their book). However, I'm less of a fan than I was on Tuesday. Here is the problem as I see it:</p><p></p><p>In D&D, science and natural law work differently than in our world, thus all the spells and ecologically impossible creatures. We know that D&D physics with its elements and falling damage is more Aristotelian than Newtonian. What about D&D economics?</p><p></p><p>If we look at how the rules are structured, we can see that when it comes to magic items and masterwork items, prices are objective. In real world economics prices are subjective -- price and value are determined solely by what amounts people are willing to buy and sell for. But in D&D, the costs of magic and masterwork items are absolutely fixed. Indeed, the number of experience points a magic item costs is linked to its <em>objective</em> value as described in the DMG. Even if two people agree to exchange the item for a different amount of money, its <em>real</em> value remains what the the DMG says it is. </p><p></p><p>Therefore, a significant portion, in terms of total value not total volume, of the D&D economy isn't really governed by economic laws as we understand them. Franciscan and Protestant economic theory, from which we inherit modern economics, that states that value resides in the subjects of a transaction (subjective); but Aristotelian economic theory states that value is intrinsic to the object being transacted, irrespective of the characteristics of the sujects (objective). </p><p></p><p>I'm not sure if anyone has thought through the weird mix of objective and subjective value D&D presents us or how we can get out of it.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1898672, member: 7240"] Clay, you have made a terrible mistake in raising this just after I had to do a seminar report on late medieval economic theory. I'm quite a fan of Joe and Suzi Browning's medieval price simulator (not just because I receive a minor credit in their book). However, I'm less of a fan than I was on Tuesday. Here is the problem as I see it: In D&D, science and natural law work differently than in our world, thus all the spells and ecologically impossible creatures. We know that D&D physics with its elements and falling damage is more Aristotelian than Newtonian. What about D&D economics? If we look at how the rules are structured, we can see that when it comes to magic items and masterwork items, prices are objective. In real world economics prices are subjective -- price and value are determined solely by what amounts people are willing to buy and sell for. But in D&D, the costs of magic and masterwork items are absolutely fixed. Indeed, the number of experience points a magic item costs is linked to its [i]objective[/i] value as described in the DMG. Even if two people agree to exchange the item for a different amount of money, its [i]real[/i] value remains what the the DMG says it is. Therefore, a significant portion, in terms of total value not total volume, of the D&D economy isn't really governed by economic laws as we understand them. Franciscan and Protestant economic theory, from which we inherit modern economics, that states that value resides in the subjects of a transaction (subjective); but Aristotelian economic theory states that value is intrinsic to the object being transacted, irrespective of the characteristics of the sujects (objective). I'm not sure if anyone has thought through the weird mix of objective and subjective value D&D presents us or how we can get out of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A cool product someone should make
Top