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<blockquote data-quote="Zog" data-source="post: 1899206" data-attributes="member: 5083"><p>My take on the fixed price of items is that in the D&D world(s), gold is valuable not because it looks pretty or because someone decided to use a gold standard. It is valuable because it has innate value to spellcasters & artificers. A magic item requires X amount of gold based on spell level and caster level. This is fixed. Cetain spells require X amount of gold or gems. Thus, gold contains some form of energy that powers magic. And it is used in the creation of magic items.</p><p></p><p>So, the price of magic is always fixed. The price of other items may vary with supply and demand, inflation, etc. But this will only affect ordinary, fairly low priced items. Strange world, where inflation and S&D have no affect on the luxury, high priced items in the world, but a 'normal' affect on the staple goods/mid-class of items. How this plays out, I'm still trying to figure out.</p><p></p><p>The main issue any such book or PDF would have address or include is the different base assumptions of the world. Is the price of most items largely fixed? Are only magic costs fixed? Is everything in flux? And how to spells that affect staple good affect the world? (plant growth, fabrication, make whole, mending - if items can be mended or Made whole with ease, then items last far, far longer - less turn over/replacement of goods and household items)</p></blockquote><p></p>
[QUOTE="Zog, post: 1899206, member: 5083"] My take on the fixed price of items is that in the D&D world(s), gold is valuable not because it looks pretty or because someone decided to use a gold standard. It is valuable because it has innate value to spellcasters & artificers. A magic item requires X amount of gold based on spell level and caster level. This is fixed. Cetain spells require X amount of gold or gems. Thus, gold contains some form of energy that powers magic. And it is used in the creation of magic items. So, the price of magic is always fixed. The price of other items may vary with supply and demand, inflation, etc. But this will only affect ordinary, fairly low priced items. Strange world, where inflation and S&D have no affect on the luxury, high priced items in the world, but a 'normal' affect on the staple goods/mid-class of items. How this plays out, I'm still trying to figure out. The main issue any such book or PDF would have address or include is the different base assumptions of the world. Is the price of most items largely fixed? Are only magic costs fixed? Is everything in flux? And how to spells that affect staple good affect the world? (plant growth, fabrication, make whole, mending - if items can be mended or Made whole with ease, then items last far, far longer - less turn over/replacement of goods and household items) [/QUOTE]
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