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<blockquote data-quote="nedjer" data-source="post: 5202885" data-attributes="member: 83796"><p>Said I'd come back to this when the workload eased up a bit. The Thistle Games blog is part blog, part building up a resource on 'kickstarting' imaginitive play. There's a fair amount of material on getting kids into imaginitive play there already, which is easily accessed by selecting the learning category.</p><p></p><p>There's plenty more to be done as well. Including sections specific to tabletop RPGs. However, the post I fired off this morning is about the value/ benefits of 'priming' kids for imaginitive play. In other words, if you want a ten year old to get enthusiastic about shared, participative gaming the 'work' starts when they're about three. Non-parents will probably not want to read it all.</p><p></p><p>There's another thread floating around about helping girls get interested in RPGs. Today's blog post definitely applies but I've more to post on this. In particular, I was asked to redesign an active learning exercise for a couple of hundred students several months ago (the majority girls). I built in a variety of roleplaying elements, which ran over about ten sessions for each kid. The evaluations now suggest that the girls were more involved, more 'open-ended' and, by a small margin, enjoyed the exercise more than the boys. A post on what worked best will follow when I've finished checking the data.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5202885, member: 83796"] Said I'd come back to this when the workload eased up a bit. The Thistle Games blog is part blog, part building up a resource on 'kickstarting' imaginitive play. There's a fair amount of material on getting kids into imaginitive play there already, which is easily accessed by selecting the learning category. There's plenty more to be done as well. Including sections specific to tabletop RPGs. However, the post I fired off this morning is about the value/ benefits of 'priming' kids for imaginitive play. In other words, if you want a ten year old to get enthusiastic about shared, participative gaming the 'work' starts when they're about three. Non-parents will probably not want to read it all. There's another thread floating around about helping girls get interested in RPGs. Today's blog post definitely applies but I've more to post on this. In particular, I was asked to redesign an active learning exercise for a couple of hundred students several months ago (the majority girls). I built in a variety of roleplaying elements, which ran over about ten sessions for each kid. The evaluations now suggest that the girls were more involved, more 'open-ended' and, by a small margin, enjoyed the exercise more than the boys. A post on what worked best will follow when I've finished checking the data. [/QUOTE]
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