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General Tabletop Discussion
*Dungeons & Dragons
A Counterspell Smite
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<blockquote data-quote="doctorbadwolf" data-source="post: 9863257" data-attributes="member: 6704184"><p>So, i have made two spells for my wizard character, that my dm for that game likes. He is open to different ways of doing them. </p><p></p><p>The first is similar to booming blade as a smite spell, except that the target takes damage at the start of their turn and again if they use the magic action. They can end the spell simply by ending their turn without using the magic action or concentrating on a spell. Since the damage is a single d6 in each case, i made it a 1st level spell, but the control is heavy enough that it should be 2nd. </p><p></p><p>The other is a 3rd level spell, reaction, when a spell is cast within 10ft. Move up to 10ft and make an attack with a d6 extra force damage. If you hit the target must make a con save or lose the spell (but not the spell slot). </p><p></p><p>I figure 3rd level works because it is so conditional, requiring they be nearby, you hit, and they fail the save, to get the full effect.</p><p></p><p>I had a way too complex spell that sent a psychic damage feedback between a caster and any creature they were magically controlling or conjuring/summoning, regardless of if you hit the summoner or the summon. I want to take another pass at it. </p><p></p><p></p><p>Anyone else have similar homebrew?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9863257, member: 6704184"] So, i have made two spells for my wizard character, that my dm for that game likes. He is open to different ways of doing them. The first is similar to booming blade as a smite spell, except that the target takes damage at the start of their turn and again if they use the magic action. They can end the spell simply by ending their turn without using the magic action or concentrating on a spell. Since the damage is a single d6 in each case, i made it a 1st level spell, but the control is heavy enough that it should be 2nd. The other is a 3rd level spell, reaction, when a spell is cast within 10ft. Move up to 10ft and make an attack with a d6 extra force damage. If you hit the target must make a con save or lose the spell (but not the spell slot). I figure 3rd level works because it is so conditional, requiring they be nearby, you hit, and they fail the save, to get the full effect. I had a way too complex spell that sent a psychic damage feedback between a caster and any creature they were magically controlling or conjuring/summoning, regardless of if you hit the summoner or the summon. I want to take another pass at it. Anyone else have similar homebrew? [/QUOTE]
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A Counterspell Smite
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