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A couple abilities in Martial Power seem WAY too good...
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<blockquote data-quote="Alabast" data-source="post: 4676053" data-attributes="member: 61888"><p>Battlerager vigor only takes affect after you take damage, so technically it doesn't reduce damage, it reduces the damage of future attacks, a not unimportant distinction. </p><p></p><p>The PHB fighter class feature is effectively a +1 to EVERY ATTACK YOU WILL EVER MAKE. This is very, very good, as individual attack bonuses are harder to come by in 4e, and Monster defense remains balanced against you throughout your career, unlike in previous editions (not to mention the fact that battleragers are encouraged to uses weapons that give only the +2 prof bonus to attack). </p><p></p><p>Also, if a battlerager wants a bonus to damage, they will need they need those extra hit points, since their defense will be lower.</p><p></p><p>This is entirely untrue. The fighter would be getting his benefit for weapon talent every round he makes an attack. Whether or not he is attacking an enemy that is attacking him with ranged or area power is irrelevant. </p><p></p><p>The battlerager plays differently than the PHB fighter types, as he has more "eye-opening" bonuses that don't always come into play, while the PHB fighter his a very good, but easy to overlook, bonus that always applies. It is impossible to get a strict statistical comparison of the two, but they seem balanced to me, albeit they suit different play styles.</p><p></p><p>As for Shield Bash, I would be more likely to argue that Spinning Sweep is, in fact, somewhat underpowered. I don't have the book in front of me, so I can't comment on Shield Bash.</p></blockquote><p></p>
[QUOTE="Alabast, post: 4676053, member: 61888"] Battlerager vigor only takes affect after you take damage, so technically it doesn't reduce damage, it reduces the damage of future attacks, a not unimportant distinction. The PHB fighter class feature is effectively a +1 to EVERY ATTACK YOU WILL EVER MAKE. This is very, very good, as individual attack bonuses are harder to come by in 4e, and Monster defense remains balanced against you throughout your career, unlike in previous editions (not to mention the fact that battleragers are encouraged to uses weapons that give only the +2 prof bonus to attack). Also, if a battlerager wants a bonus to damage, they will need they need those extra hit points, since their defense will be lower. This is entirely untrue. The fighter would be getting his benefit for weapon talent every round he makes an attack. Whether or not he is attacking an enemy that is attacking him with ranged or area power is irrelevant. The battlerager plays differently than the PHB fighter types, as he has more "eye-opening" bonuses that don't always come into play, while the PHB fighter his a very good, but easy to overlook, bonus that always applies. It is impossible to get a strict statistical comparison of the two, but they seem balanced to me, albeit they suit different play styles. As for Shield Bash, I would be more likely to argue that Spinning Sweep is, in fact, somewhat underpowered. I don't have the book in front of me, so I can't comment on Shield Bash. [/QUOTE]
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A couple abilities in Martial Power seem WAY too good...
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