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General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
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<blockquote data-quote="Bolongo" data-source="post: 4677245" data-attributes="member: 67076"><p>The BRV makes Temp HP more of a headache than before, but some of it is down to interpretation.</p><p></p><p>Pre-MP it was rather simple. THP never stacked, so whenever you gained THP and already had some, you simply asked which was the higher number: your old ones or the new ones, and that became you new THP total.</p><p></p><p>Now the BRV Fighter has to keep track of two pools of THP. The first one works as before, and includes THP gained from the first part of the class feature (i.e. being hit) and from any powers or other sources that <em>don't</em> have the Invigorating keyword. So if, for example, your 18 Con fighter is hit in round 1 and gains 4 THP from that, then gets hit again in round 2 by a weak attack that only does 2 damage, he does <em>not </em>end up with 6 THP, this pool is simply "topped up" at 4 again. And if he used a power like Unstoppable and ended up with a lot more than 4 THP, then this class feature would not come into play at all until the pool was brought below 4.</p><p></p><p>However, this same character can get another 4 THP each round he hits with an Invigorating power, and these have to be kept track of in a separate pool, since per the second class feature, they stack with any other THP. Now, the keyword limits this to happening once per turn, but a really literal reading of the class feature would let them stack with each other. It says "stack with any other temporary hit points you already have", without specifying that they need to be from another source.</p><p></p><p>As DM, I would quickly nip this in the bud and make the ruling that you can't accumulate THP in this pool, but that it also tops off at 4.</p><p></p><p>What I'm less certain of is the situation where the BR Fighter has 4+4 THP and is hit for less than 8. Which pool/s do you subtract the damge from? I think I would let the player choose, because that puts a tactical decision in the player's hands.</p></blockquote><p></p>
[QUOTE="Bolongo, post: 4677245, member: 67076"] The BRV makes Temp HP more of a headache than before, but some of it is down to interpretation. Pre-MP it was rather simple. THP never stacked, so whenever you gained THP and already had some, you simply asked which was the higher number: your old ones or the new ones, and that became you new THP total. Now the BRV Fighter has to keep track of two pools of THP. The first one works as before, and includes THP gained from the first part of the class feature (i.e. being hit) and from any powers or other sources that [I]don't[/I] have the Invigorating keyword. So if, for example, your 18 Con fighter is hit in round 1 and gains 4 THP from that, then gets hit again in round 2 by a weak attack that only does 2 damage, he does [I]not [/I]end up with 6 THP, this pool is simply "topped up" at 4 again. And if he used a power like Unstoppable and ended up with a lot more than 4 THP, then this class feature would not come into play at all until the pool was brought below 4. However, this same character can get another 4 THP each round he hits with an Invigorating power, and these have to be kept track of in a separate pool, since per the second class feature, they stack with any other THP. Now, the keyword limits this to happening once per turn, but a really literal reading of the class feature would let them stack with each other. It says "stack with any other temporary hit points you already have", without specifying that they need to be from another source. As DM, I would quickly nip this in the bud and make the ruling that you can't accumulate THP in this pool, but that it also tops off at 4. What I'm less certain of is the situation where the BR Fighter has 4+4 THP and is hit for less than 8. Which pool/s do you subtract the damge from? I think I would let the player choose, because that puts a tactical decision in the player's hands. [/QUOTE]
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A couple abilities in Martial Power seem WAY too good...
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