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General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
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<blockquote data-quote="WalterKovacs" data-source="post: 4681461" data-attributes="member: 63763"><p>While, some may argue that the new fighter abilities stray from the defender role, much more of the complaints are completely about balance. It is one thing to argue that fighters should be good at "fighting" [which is frustratingly vague] ... the ability of the BRV to absorb punishment is ridiculous making it a one man army that could outlast many opponent's. The Tempest problem has to do with the double weapons, that combines:</p><p> </p><p>1 - Weapon damage comparable to non-offhand weapons</p><p>2 - Off-hand property that triggers the bonuses as a Tempest</p><p>3 - Defensive property that stacks with the TWD of a Tempest to give it equivalent to a heavy shield in AC bonus</p><p> </p><p>So, the Tempest is giving up perhaps a point of AC to wear chain, in order to greatly increase his damage capabilities. So he gets to deal damage comparable to strikers but NOT have to lower his AC accordingly. He gets to have higher AC and higher damage output than a fighter "in armor with a big honking sword".</p><p> </p><p>Basically, the double weapons are a bit too powerful when combined with the tempest build, and the battle rager vigor build, especially combined with the enhancement feats, makes for a character that is just too resilient compared to anything else out there.</p><p> </p><p>If the fighter is best at "fighting", and fighting is basically the point of the game, creating a class that is better than all the other classes makes those other classes pointless.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4681461, member: 63763"] While, some may argue that the new fighter abilities stray from the defender role, much more of the complaints are completely about balance. It is one thing to argue that fighters should be good at "fighting" [which is frustratingly vague] ... the ability of the BRV to absorb punishment is ridiculous making it a one man army that could outlast many opponent's. The Tempest problem has to do with the double weapons, that combines: 1 - Weapon damage comparable to non-offhand weapons 2 - Off-hand property that triggers the bonuses as a Tempest 3 - Defensive property that stacks with the TWD of a Tempest to give it equivalent to a heavy shield in AC bonus So, the Tempest is giving up perhaps a point of AC to wear chain, in order to greatly increase his damage capabilities. So he gets to deal damage comparable to strikers but NOT have to lower his AC accordingly. He gets to have higher AC and higher damage output than a fighter "in armor with a big honking sword". Basically, the double weapons are a bit too powerful when combined with the tempest build, and the battle rager vigor build, especially combined with the enhancement feats, makes for a character that is just too resilient compared to anything else out there. If the fighter is best at "fighting", and fighting is basically the point of the game, creating a class that is better than all the other classes makes those other classes pointless. [/QUOTE]
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Community
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A couple abilities in Martial Power seem WAY too good...
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