Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Proctor" data-source="post: 4686870" data-attributes="member: 78547"><p>Eh...yes and no. The difference here is that the Weapon Talent Fighter <em>needs</em> to have a Cleric around to get that healing...a Battlerager doesn't. He can just do it all himself.</p><p></p><p></p><p></p><p>I was originally one of the people that didn't think that Battlerager was that powerful. That was because when it first came out a lot of people were creating these very imbalanced builds that were impractical. Things like a Dwarf with 14/20 STR/CON and every BRV feat there was. However, there's been a lot more balanced builds lately that can still hit just as hard, if not harder, than the Weapon Talent Fighter while still retaining their massive damage soaking potential.</p><p></p><p>The way I see it is that there are two problems here.</p><p></p><p>1) The feats that increase the effectiveness of BRV seem a bit overpowered. Bloodied Invigoration is okay, but Dwarven Stoneblood is basically a no-brainer and way overpowered. You can be gaining 6 THP at level 1, which is really strong. Perhaps the BRV healing should just be 1/2 CON mod in the first place? Then you'd only be gaining 2 THP per attack with an 18 CON at first level. Or maybe a limit where you couldn't have more BRV hitpoints than your level, or level + 1? This would keep it under control during the Heroic tier, while not tying your hands in Paragon and Epic.</p><p></p><p>2) The Weapon Talent ability is now pretty weak copared to the other builds. It needs something extra I think. With the Rangers at least, the Beastmaster build means that you don't get access to what is considered to be the best Paragon Path for Archers. With the Weapon Talent build though, there is no such incentive. </p><p></p><p>We may see the same sorts of issues with other classes in the new Power books. What are you going to remove from the Wizard, for example? Cantrips? I'm guessing it won't be Implement Mastery, although that would probably be the best for balancing the normal Wizard with a new build.</p><p></p><p>I think that maybe some of the core builds could use a slight buff. Giving the Weapon Talent Fighters a free Superior Weapon proficiency seems fair, don't you think? This way, you would have a +1 to hit and do a little bit of extra damage compared to a BRV or Tempest. They could catch up with a feat of course, but then your FWT Fighter is still a feat ahead. This would help to make the FWT more versatile and help to reinforce the idea that they're the "Weapon Masters" of the Fighter builds.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4686870, member: 78547"] Eh...yes and no. The difference here is that the Weapon Talent Fighter [I]needs[/I] to have a Cleric around to get that healing...a Battlerager doesn't. He can just do it all himself. I was originally one of the people that didn't think that Battlerager was that powerful. That was because when it first came out a lot of people were creating these very imbalanced builds that were impractical. Things like a Dwarf with 14/20 STR/CON and every BRV feat there was. However, there's been a lot more balanced builds lately that can still hit just as hard, if not harder, than the Weapon Talent Fighter while still retaining their massive damage soaking potential. The way I see it is that there are two problems here. 1) The feats that increase the effectiveness of BRV seem a bit overpowered. Bloodied Invigoration is okay, but Dwarven Stoneblood is basically a no-brainer and way overpowered. You can be gaining 6 THP at level 1, which is really strong. Perhaps the BRV healing should just be 1/2 CON mod in the first place? Then you'd only be gaining 2 THP per attack with an 18 CON at first level. Or maybe a limit where you couldn't have more BRV hitpoints than your level, or level + 1? This would keep it under control during the Heroic tier, while not tying your hands in Paragon and Epic. 2) The Weapon Talent ability is now pretty weak copared to the other builds. It needs something extra I think. With the Rangers at least, the Beastmaster build means that you don't get access to what is considered to be the best Paragon Path for Archers. With the Weapon Talent build though, there is no such incentive. We may see the same sorts of issues with other classes in the new Power books. What are you going to remove from the Wizard, for example? Cantrips? I'm guessing it won't be Implement Mastery, although that would probably be the best for balancing the normal Wizard with a new build. I think that maybe some of the core builds could use a slight buff. Giving the Weapon Talent Fighters a free Superior Weapon proficiency seems fair, don't you think? This way, you would have a +1 to hit and do a little bit of extra damage compared to a BRV or Tempest. They could catch up with a feat of course, but then your FWT Fighter is still a feat ahead. This would help to make the FWT more versatile and help to reinforce the idea that they're the "Weapon Masters" of the Fighter builds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
Top