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General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
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<blockquote data-quote="lgw" data-source="post: 4687492" data-attributes="member: 74094"><p>Well, the point about the more extreme damage reductions of a BRV Fighter is that he loses out on many opportunities - not just the +1 from FWT (which is already big in itself, no question). He has to spend feats and attributes on that, which will hamper him in the one or the other way of performing well as a defender. It's always weighing options against each other, and finding the correct middle ground for your character, group and adventures is the art.</p><p>The second thing many seem to underestimate is the impact of status effects, which really hurt combatants, no matter if they take damage or not. And the BRV fighter is definately more vulnaralbe to those, besides his reduced tactical options due hitting worse. One of the deadliest encounters I threw at my party was a simple same level Encounter with four harpies at some serpentines - one (upleveled) controller, three soldiers - look it up at p154 MM. And the fighter wasn't the problem, by far, and he was already built with a focus on disrupting the enemies - and still he rarely was the on to drop in a fight.</p><p> </p><p>Or, in a nutshell, take the old MMORPG wisdom:</p><p>* If the healer (leader) drops, it's the tank's (defender's) fault.</p><p>* If the tank (defender) drops, it's the healer's (leader's) fault.</p><p>* If the DPS (striker / controller) drops, it's their own fault.</p><p>Blame me for drawing onto MMOs, but despite the many diferences in detail, the saying often true in the same way for tactical combats like D&D 4th offers.</p></blockquote><p></p>
[QUOTE="lgw, post: 4687492, member: 74094"] Well, the point about the more extreme damage reductions of a BRV Fighter is that he loses out on many opportunities - not just the +1 from FWT (which is already big in itself, no question). He has to spend feats and attributes on that, which will hamper him in the one or the other way of performing well as a defender. It's always weighing options against each other, and finding the correct middle ground for your character, group and adventures is the art. The second thing many seem to underestimate is the impact of status effects, which really hurt combatants, no matter if they take damage or not. And the BRV fighter is definately more vulnaralbe to those, besides his reduced tactical options due hitting worse. One of the deadliest encounters I threw at my party was a simple same level Encounter with four harpies at some serpentines - one (upleveled) controller, three soldiers - look it up at p154 MM. And the fighter wasn't the problem, by far, and he was already built with a focus on disrupting the enemies - and still he rarely was the on to drop in a fight. Or, in a nutshell, take the old MMORPG wisdom: * If the healer (leader) drops, it's the tank's (defender's) fault. * If the tank (defender) drops, it's the healer's (leader's) fault. * If the DPS (striker / controller) drops, it's their own fault. Blame me for drawing onto MMOs, but despite the many diferences in detail, the saying often true in the same way for tactical combats like D&D 4th offers. [/QUOTE]
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Community
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A couple abilities in Martial Power seem WAY too good...
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