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A couple abilities in Martial Power seem WAY too good...
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<blockquote data-quote="KarinsDad" data-source="post: 4687691" data-attributes="member: 2011"><p>Fine. 22 hits in 20 rounds versus 40 hits in 40 rounds.</p><p></p><p>40 is still greater than 22.</p><p></p><p></p><p>And yes, let's compare apples to apples. Take any two Fighters with a CON of at least 12 and with the exact same ability scores, feats, equipment, etc. The BVD Fighter will last longer and average more damage because of even one temp hit point per successful opponent hit.</p><p></p><p>Most low level opponents average 4 to 10 damage per hit. Even a 12 CON at level one is a 14% decrease in average damage taken or a 14% increase in number of rounds survived vs. a 10% increase in average damage. A 14 CON makes that a 28% less damage taken per round. That adds up round after round after round compared to the Fighter who might if he is lucky, hit that one extra time in 20 in an entire encounter (assuming he gets 20 attacks in during an encounter which would not typically be the norm, not every encounter lasts 10 rounds and not every round results in the Fighter swinging 2 or more times).</p><p></p><p>Sure, ranged and area attacks will not give the bonus hit points, so there are scenarios where the +1 to hit shines more. But the temp hit points do not care what type of damage they are negating and the vast majority of creatures in the monster manual have melee attacks.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4687691, member: 2011"] Fine. 22 hits in 20 rounds versus 40 hits in 40 rounds. 40 is still greater than 22. And yes, let's compare apples to apples. Take any two Fighters with a CON of at least 12 and with the exact same ability scores, feats, equipment, etc. The BVD Fighter will last longer and average more damage because of even one temp hit point per successful opponent hit. Most low level opponents average 4 to 10 damage per hit. Even a 12 CON at level one is a 14% decrease in average damage taken or a 14% increase in number of rounds survived vs. a 10% increase in average damage. A 14 CON makes that a 28% less damage taken per round. That adds up round after round after round compared to the Fighter who might if he is lucky, hit that one extra time in 20 in an entire encounter (assuming he gets 20 attacks in during an encounter which would not typically be the norm, not every encounter lasts 10 rounds and not every round results in the Fighter swinging 2 or more times). Sure, ranged and area attacks will not give the bonus hit points, so there are scenarios where the +1 to hit shines more. But the temp hit points do not care what type of damage they are negating and the vast majority of creatures in the monster manual have melee attacks. [/QUOTE]
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A couple abilities in Martial Power seem WAY too good...
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