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General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
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<blockquote data-quote="KarinsDad" data-source="post: 4687945" data-attributes="member: 2011"><p>Not exactly. The FWT Fighter is only (somewhat) ahead 1 swing in 20. The other 19 swings, the FWT fighter is behind. He is behind not only because the BRV Fighter takes fewer points of damage during the timeframe of those 19 swings, but because of the party synergies those fewer points of damage promote 95% of the time.</p><p></p><p>For example, the party Leader can heal a different PC than the Fighter in many encounters. It's not just the Fighter who gains, the PC Striker or Controller or Leader will go unconscious less often over the course of a campaign due to the fact that the Leader will often have at least one more heal power to use on someone else during an encounter.</p><p></p><p>Another example, Fighters get ganged up on explicitly due to their role. They are sticky and that very stickiness often forces enemies to concentrate their attacks on the Fighter. If the melee NPCs (the majority of monsters in the game system) ignore the Fighter, then there is typically a penalty for doing so (such as Combat Challenge or Combat Superiority).</p><p></p><p>The BRV Fighter with the exact same abilities, stats, etc. as the FWT Fighter should provoke the same number of attacks. The monsters do not know that the BRV Fighter is less vulnerable and even if they did, they would still provoke OAs for ignoring him. So by definition, these two similar Fighters should have the BRV Fighter using less healing surges than the FWT Fighter. That means that the party doesn't need to stop for the day due to the Fighter running out of healing surges as often as they would otherwise. Sure, the Fighter is not the only PC that can cause an extended rest due to lack of Healing Surges, but he is one of the primary PCs to have that occur, precisely due to his role.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4687945, member: 2011"] Not exactly. The FWT Fighter is only (somewhat) ahead 1 swing in 20. The other 19 swings, the FWT fighter is behind. He is behind not only because the BRV Fighter takes fewer points of damage during the timeframe of those 19 swings, but because of the party synergies those fewer points of damage promote 95% of the time. For example, the party Leader can heal a different PC than the Fighter in many encounters. It's not just the Fighter who gains, the PC Striker or Controller or Leader will go unconscious less often over the course of a campaign due to the fact that the Leader will often have at least one more heal power to use on someone else during an encounter. Another example, Fighters get ganged up on explicitly due to their role. They are sticky and that very stickiness often forces enemies to concentrate their attacks on the Fighter. If the melee NPCs (the majority of monsters in the game system) ignore the Fighter, then there is typically a penalty for doing so (such as Combat Challenge or Combat Superiority). The BRV Fighter with the exact same abilities, stats, etc. as the FWT Fighter should provoke the same number of attacks. The monsters do not know that the BRV Fighter is less vulnerable and even if they did, they would still provoke OAs for ignoring him. So by definition, these two similar Fighters should have the BRV Fighter using less healing surges than the FWT Fighter. That means that the party doesn't need to stop for the day due to the Fighter running out of healing surges as often as they would otherwise. Sure, the Fighter is not the only PC that can cause an extended rest due to lack of Healing Surges, but he is one of the primary PCs to have that occur, precisely due to his role. [/QUOTE]
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A couple abilities in Martial Power seem WAY too good...
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