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A Couple Archmage Questions
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<blockquote data-quote="akbearfoot" data-source="post: 3954890" data-attributes="member: 33560"><p>Isn't the only restriction on using arcane fire that you expend an arcane spell? No book next to me.</p><p></p><p></p><p>Arcane fire is THE single worst archmage pick IMO.</p><p></p><p>A first level spell converts to 6d6 untyped damage for a ranged touch for avg 21 damage and you have to make a ranged touch and you can still miss incorporeal critters...vs magic missile at 5d4+5 avg 17 damage with no hit roll...and its effectively untyped since VERY few things resist force, and it hurts the few things that are incorporeal. This is assuming you're a 5th level archmage already (so at least 18th level!).</p><p></p><p>If it was a free ability, I can see this being cool, but you have to sac a spell slot to power it, and it costs you one of your archmage picks and a spell slot every time you use it.</p><p></p><p></p><p>If you want to be able to do small amounts of damage to single targets, then take one of the reserve feats and do more damage, all day long without using daily slots or permanent ones. WAY better option. Since the reserve feats are already considered by many people to be sub-par in general, you're DM shouldn't mind them.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 3954890, member: 33560"] Isn't the only restriction on using arcane fire that you expend an arcane spell? No book next to me. Arcane fire is THE single worst archmage pick IMO. A first level spell converts to 6d6 untyped damage for a ranged touch for avg 21 damage and you have to make a ranged touch and you can still miss incorporeal critters...vs magic missile at 5d4+5 avg 17 damage with no hit roll...and its effectively untyped since VERY few things resist force, and it hurts the few things that are incorporeal. This is assuming you're a 5th level archmage already (so at least 18th level!). If it was a free ability, I can see this being cool, but you have to sac a spell slot to power it, and it costs you one of your archmage picks and a spell slot every time you use it. If you want to be able to do small amounts of damage to single targets, then take one of the reserve feats and do more damage, all day long without using daily slots or permanent ones. WAY better option. Since the reserve feats are already considered by many people to be sub-par in general, you're DM shouldn't mind them. [/QUOTE]
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