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A couple beasties need the EnWorld stamp of approval
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<blockquote data-quote="Mesh Hong" data-source="post: 5262939" data-attributes="member: 73463"><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white">Kalphan Riak</span></span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I like him, and I can’t fault your stated design decisions.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Status Defence</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I am slightly concerned he has no form of status effect defence or resistance. But I will give my ideas for that in my response to other powers. I assume that stun lock is not a problem with your group as if it was I assume you would have thought about it.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Energetic Action</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Personally I don’t think this is appropriate for a level 10 solo, a +7 to attack rolls is overkill in the extreme, especially for an artillery that has an inherent +1/+2 to ranged attacks anyway.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I think I would consider changing this power to a +2 bonus and allow him to make an unmodified saving throw against all conditions he is subject to. It might also be interesting to link a teleport to this power.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Example:</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Arcane Surge – trait</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Kalphan Riak spends an action point he makes an unmodified saving </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">throw against all ongoing effects he is subject to (including effects that </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">normally would not allow a saving throw), may teleport 6 squares and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">gains a +2 bonus to hit with arcane powers until the end of his turn</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Blazing Starburst</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I am confused by the aftereffect of this power and I suspect it is using the wrong terminology, otherwise it is really weird.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Effect: Affected enemies are blinded (save ends) and pushed 1 square, aftereffect Kalphan may shift 2 squares</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">My assumption is that Kalphan uses the power then “hit or miss Kalphan may shift 2 squares”. As written the targets are blinded (save ends) and when each blind enemy makes their save Kalphan can shift 2 squares as an immediate free action (out of turn).</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white">Cannith Gadgeteer</span></span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I like the concept, I want to love the creature but at the moment I don’t. I think the problem with this one comes from designing it as an NPC rather than a monster. PC powers are fine for getting inspiration from but monsters are generally designed with a different set of standards.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I would design this as an elite and one or more summoned creatures, as such the summoned creatures would have their own stat blocks and act independently. My reasons for doing this are to keep the relevant information (stat blocks) in an easy to read form while making them distinct and separate.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Monsters are not straight jacketed by the same balance rules as PCs so my advice is to not worry <em>too much</em> about the “economy of actions” just keep half an eye on it as you develop the gadgeteer as a whole.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Another thing I personally don’t care for is any reference to healing surges in monster design. I like to keep things simple and when I use creatures that can heal they usually heal a set amount, this keeps things running smoothly mid combat.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well that’s a whole lot of my opinion (please feel free to ignore it!).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Because I want to love the Gadgeteer here is an example of how I might build him.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Cannith Gadgeteer</span></span></strong><span style="font-family: 'Verdana'"> Level 10 Elite Controller (Leader) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (dwarf) XP 1,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +9, lowlight vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 200; Bloodied 100 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 24; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 20, <strong>Will</strong> 22 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 acid </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2, +5 vs. poison </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dwarven Stability</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gadgeteer reduces all push, pull and slide effects it is subject to be 1 and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may make a saving throw to remain standing if knocked prone</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Jab</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 2d6+9 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crossbow Volley</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks; range 15/30; attack +15 vs. AC; 1d12+9 damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is slowed and takes 5 ongoing poison damage (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Full Load Burst</strong> (Standard; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; enemies only; attack +13 vs. Reflex; 2d6+6 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is knocked prone; on miss target takes half damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Deploy Clockwork Automaton</strong> (Standard; 2x encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gadgeteer deploys either Hammatron or Autobolt in any free square within </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">burst 3 (see separate stat blocks); each automaton may be deployed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">once </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Noxious Grenade</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison, zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 within 10 squares; attack +13 vs. Fortitude; 1d10+6 poison </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; hit or miss creates a zone that lasts until the end of Gageteers </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">next turn; all creatures inside the zone take a -2 penalty to all defences </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Alchemical Glue Grenade</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid, zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 15; attack +13 vs. Reflex; 2d6+6 acid damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is immobilised (save ends); hit or miss creates a zone that lasts </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">until the end of the encounter that is considered difficult terrain, all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures entering or starting their turn inside the zone take 5 acid </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage, all creatures ending their turn inside the zone are slowed (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Command Automaton</span></strong><span style="font-family: 'Verdana'"> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 Automaton with 10 squares takes a move action or makes a basic attack </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Curative Admixture</span></strong><span style="font-family: 'Verdana'"> (Minor; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> healing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gadgeteer or 1 target ally within 5 squares regains 25 HPs </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common, dwarven </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +15, Dungeoneering +14, Streetwise +9, Thievery +12 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 12 (+6) <strong>Dex</strong> 14 (+7) <strong>Wis</strong> 18 (+9) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+8) <strong>Int</strong> 20 (+10) <strong>Cha</strong> 8 (+4) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> control rod, shortsword, repeating crossbow, leather armour, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">ring of acid resistance (5)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Hammatron</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (construct) XP 0 (see Gadgeteer) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> 7 <strong>Senses</strong> Perception +0, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 100; Bloodied 50; see Danger Danger! and Self Destruct </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 18, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 acid; <strong>Vulnerable</strong> 5 force, 5 thunder, 5 lightning </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Automaton</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hammatron acts on initiative 7 and only takes 1 action a turn, either a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">move or standard action </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Hammer Strike</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 2d8+7 damage; on hit target is pushed 3 squares </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Danger Danger!</strong> (Free; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Hammatron makes the follwoing attack; burst 1; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +12 vs. AC; 2d6+5 damage; on hit target is knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Self Destruct</strong> (Free; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs Hammatron explodes making the following attack; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">burst 2; attack +11 vs. Reflex; 2d8+9 fire damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> basic common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +14, Endurance +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+9) <strong>Dex</strong> 10 (+4) <strong>Wis</strong> 3 (+0) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+6) <strong>Int</strong> 3 (+0) <strong>Cha</strong> 3 (+0) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Autobolt</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Artillery </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (construct) XP 0 (see Gadgeteer) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> 5 <strong>Senses</strong> Perception +7, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 68; Bloodied 34; see Danger Danger! and Self Destruct </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 20, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 acid; <strong>Vulnerable</strong> 5 force, 5 thunder, 5 lightning </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Automaton</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Autobolt acts on initiative 5 and only takes 1 action a turn, either a move </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">or standard action </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Pinning Bolt</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15/30; targets closest enemy; attack +15 vs. AC; 2d6+7 damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is immobilised (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Danger Danger!</strong> (Free; encounter) </span><span style="font-family: 'Arial'">♦</span><strong><span style="font-family: 'Verdana'"> triggered</span></strong><strong><span style="font-family: 'Verdana'"> action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Autbolt makes the following attack; close blast 5; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemies only, closest enemy must be inside blast); attack +14 vs. AC; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2d6+5 damage; on hit target is pushed 3 squares </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Self Destruct</strong> (Free; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>triggered action</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs Autobolt explodes making the following attack; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">burst 2; attack +12 vs. Reflex; 2d8+9 fire damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> basic common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 10 (+4) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 6 (+2) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+6) <strong>Int</strong> 3 (+0) <strong>Cha</strong> 3 (+0) </span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well I might have got a bit carried away, but I hope these give you some ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5262939, member: 73463"] [B][FONT=Verdana][SIZE=3][COLOR=white]Kalphan Riak[/COLOR][/SIZE][/FONT][/B] [FONT=Verdana][COLOR=white]I like him, and I can’t fault your stated design decisions.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Status Defence[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]I am slightly concerned he has no form of status effect defence or resistance. But I will give my ideas for that in my response to other powers. I assume that stun lock is not a problem with your group as if it was I assume you would have thought about it.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Energetic Action[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]Personally I don’t think this is appropriate for a level 10 solo, a +7 to attack rolls is overkill in the extreme, especially for an artillery that has an inherent +1/+2 to ranged attacks anyway.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I think I would consider changing this power to a +2 bonus and allow him to make an unmodified saving throw against all conditions he is subject to. It might also be interesting to link a teleport to this power.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Example:[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Arcane Surge – trait[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When Kalphan Riak spends an action point he makes an unmodified saving [/COLOR][/FONT] [FONT=Verdana][COLOR=white]throw against all ongoing effects he is subject to (including effects that [/COLOR][/FONT] [FONT=Verdana][COLOR=white]normally would not allow a saving throw), may teleport 6 squares and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]gains a +2 bonus to hit with arcane powers until the end of his turn[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Blazing Starburst[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]I am confused by the aftereffect of this power and I suspect it is using the wrong terminology, otherwise it is really weird.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Effect: Affected enemies are blinded (save ends) and pushed 1 square, aftereffect Kalphan may shift 2 squares[/COLOR][/FONT] [FONT=Verdana][COLOR=white]My assumption is that Kalphan uses the power then “hit or miss Kalphan may shift 2 squares”. As written the targets are blinded (save ends) and when each blind enemy makes their save Kalphan can shift 2 squares as an immediate free action (out of turn).[/COLOR][/FONT] [B][FONT=Verdana][SIZE=3][COLOR=white]Cannith Gadgeteer[/COLOR][/SIZE][/FONT][/B] [FONT=Verdana][COLOR=white]I like the concept, I want to love the creature but at the moment I don’t. I think the problem with this one comes from designing it as an NPC rather than a monster. PC powers are fine for getting inspiration from but monsters are generally designed with a different set of standards.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I would design this as an elite and one or more summoned creatures, as such the summoned creatures would have their own stat blocks and act independently. My reasons for doing this are to keep the relevant information (stat blocks) in an easy to read form while making them distinct and separate.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Monsters are not straight jacketed by the same balance rules as PCs so my advice is to not worry [I]too much[/I] about the “economy of actions” just keep half an eye on it as you develop the gadgeteer as a whole.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Another thing I personally don’t care for is any reference to healing surges in monster design. I like to keep things simple and when I use creatures that can heal they usually heal a set amount, this keeps things running smoothly mid combat.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Well that’s a whole lot of my opinion (please feel free to ignore it!).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Because I want to love the Gadgeteer here is an example of how I might build him.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Cannith Gadgeteer[/SIZE][/FONT][/B][FONT=Verdana] Level 10 Elite Controller (Leader) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (dwarf) XP 1,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +9, lowlight vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 200; Bloodied 100 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 24; [B]Fortitude[/B] 21, [B]Reflex[/B] 20, [B]Will[/B] 22 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 acid [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2, +5 vs. poison [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Dwarven Stability[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Gadgeteer reduces all push, pull and slide effects it is subject to be 1 and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may make a saving throw to remain standing if knocked prone[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Jab[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 2d6+9 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Crossbow Volley[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]2 attacks; range 15/30; attack +15 vs. AC; 1d12+9 damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is slowed and takes 5 ongoing poison damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Full Load Burst[/B] (Standard; encounter) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Close blast 5; enemies only; attack +13 vs. Reflex; 2d6+6 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is knocked prone; on miss target takes half damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Deploy Clockwork Automaton[/B] (Standard; 2x encounter) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Gadgeteer deploys either Hammatron or Autobolt in any free square within [/COLOR][/FONT] [FONT=Verdana][COLOR=white]burst 3 (see separate stat blocks); each automaton may be deployed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]once [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Noxious Grenade[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] poison, zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 1 within 10 squares; attack +13 vs. Fortitude; 1d10+6 poison [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; hit or miss creates a zone that lasts until the end of Gageteers [/COLOR][/FONT] [FONT=Verdana][COLOR=white]next turn; all creatures inside the zone take a -2 penalty to all defences [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Alchemical Glue Grenade[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid, zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 15; attack +13 vs. Reflex; 2d6+6 acid damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is immobilised (save ends); hit or miss creates a zone that lasts [/COLOR][/FONT] [FONT=Verdana][COLOR=white]until the end of the encounter that is considered difficult terrain, all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures entering or starting their turn inside the zone take 5 acid [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage, all creatures ending their turn inside the zone are slowed (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Command Automaton[/FONT][/B][FONT=Verdana] (Minor; recharge :5::6:) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]1 Automaton with 10 squares takes a move action or makes a basic attack [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Curative Admixture[/FONT][/B][FONT=Verdana] (Minor; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] healing [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Gadgeteer or 1 target ally within 5 squares regains 25 HPs [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common, dwarven [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +15, Dungeoneering +14, Streetwise +9, Thievery +12 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 12 (+6) [B]Dex[/B] 14 (+7) [B]Wis[/B] 18 (+9) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+8) [B]Int[/B] 20 (+10) [B]Cha[/B] 8 (+4) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] control rod, shortsword, repeating crossbow, leather armour, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]ring of acid resistance (5)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Hammatron[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (construct) XP 0 (see Gadgeteer) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] 7 [B]Senses[/B] Perception +0, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 100; Bloodied 50; see Danger Danger! and Self Destruct [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 21, [B]Reflex[/B] 18, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 acid; [B]Vulnerable[/B] 5 force, 5 thunder, 5 lightning [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Automaton[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Hammatron acts on initiative 7 and only takes 1 action a turn, either a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]move or standard action [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Hammer Strike[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 2d8+7 damage; on hit target is pushed 3 squares [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Danger Danger![/B] (Free; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Hammatron makes the follwoing attack; burst 1; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +12 vs. AC; 2d6+5 damage; on hit target is knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Self Destruct[/B] (Free; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs Hammatron explodes making the following attack; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]burst 2; attack +11 vs. Reflex; 2d8+9 fire damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] basic common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +14, Endurance +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+9) [B]Dex[/B] 10 (+4) [B]Wis[/B] 3 (+0) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+6) [B]Int[/B] 3 (+0) [B]Cha[/B] 3 (+0) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Autobolt[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Artillery [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (construct) XP 0 (see Gadgeteer) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] 5 [B]Senses[/B] Perception +7, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 68; Bloodied 34; see Danger Danger! and Self Destruct [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 18, [B]Reflex[/B] 20, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 acid; [B]Vulnerable[/B] 5 force, 5 thunder, 5 lightning [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Automaton[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Autobolt acts on initiative 5 and only takes 1 action a turn, either a move [/COLOR][/FONT] [FONT=Verdana][COLOR=white]or standard action [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Pinning Bolt[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 15/30; targets closest enemy; attack +15 vs. AC; 2d6+7 damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is immobilised (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Danger Danger![/B] (Free; encounter) [/FONT][FONT=Arial]♦[/FONT][B][FONT=Verdana] triggered[/FONT][/B][B][FONT=Verdana] action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Autbolt makes the following attack; close blast 5; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemies only, closest enemy must be inside blast); attack +14 vs. AC; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2d6+5 damage; on hit target is pushed 3 squares [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Self Destruct[/B] (Free; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]triggered action[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs Autobolt explodes making the following attack; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]burst 2; attack +12 vs. Reflex; 2d8+9 fire damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] basic common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 10 (+4) [B]Dex[/B] 20 (+9) [B]Wis[/B] 6 (+2) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+6) [B]Int[/B] 3 (+0) [B]Cha[/B] 3 (+0) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well I might have got a bit carried away, but I hope these give you some ideas.[/COLOR][/FONT] [/QUOTE]
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