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General Tabletop Discussion
*Dungeons & Dragons
A couple home-rule balance questions
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<blockquote data-quote="Sniperfox47" data-source="post: 6337033" data-attributes="member: 6776026"><p>I've been setting up a new campaign for a bit now and a couple things have come up that I'd like to ask balance advice on:</p><p></p><p>1) Our artificer (construct creation artificer) would be likely to go into lichdom for various storyline purposes. Is there anything unbalanced with having a construct "lich" by just swapping out the undead type (and traits) for the construct ones?</p><p></p><p>2) On the same construct lich note, I don't really see anything else in there that would need to be changed to suit flavor except possibly the fear aura (either leave as is or replace fear with confusion a la the elder eidelon's insanity aura) and swapping out the negative energy touch for an electricity touch. Anything else that might be an issue?</p><p></p><p>3) the world its taking place in will feature common use of mind altering affects like mind seed and mindrape. Not enchantments/compulsions but actual changes to a persons persona. What's the best way to deal with this? I'll need to expose the PCs to this to at least a degree. I understand that protection from evil and the various ways to get invulnerability to mind affecting affects will make this a moot point after a while, but things still always come up. My initial ideas are to allow thought bottles a 4th option whereby they can store and restore a copy of a person's persona, though not memories. So a fundamental change to someone's personality could be reversed, but restoring all the minor changes to that persons memories may not. Any thoughts?</p><p></p><p>Thank you very much for your time and consideration. I just don't want to be throwing in something without a second pair of eyes.</p></blockquote><p></p>
[QUOTE="Sniperfox47, post: 6337033, member: 6776026"] I've been setting up a new campaign for a bit now and a couple things have come up that I'd like to ask balance advice on: 1) Our artificer (construct creation artificer) would be likely to go into lichdom for various storyline purposes. Is there anything unbalanced with having a construct "lich" by just swapping out the undead type (and traits) for the construct ones? 2) On the same construct lich note, I don't really see anything else in there that would need to be changed to suit flavor except possibly the fear aura (either leave as is or replace fear with confusion a la the elder eidelon's insanity aura) and swapping out the negative energy touch for an electricity touch. Anything else that might be an issue? 3) the world its taking place in will feature common use of mind altering affects like mind seed and mindrape. Not enchantments/compulsions but actual changes to a persons persona. What's the best way to deal with this? I'll need to expose the PCs to this to at least a degree. I understand that protection from evil and the various ways to get invulnerability to mind affecting affects will make this a moot point after a while, but things still always come up. My initial ideas are to allow thought bottles a 4th option whereby they can store and restore a copy of a person's persona, though not memories. So a fundamental change to someone's personality could be reversed, but restoring all the minor changes to that persons memories may not. Any thoughts? Thank you very much for your time and consideration. I just don't want to be throwing in something without a second pair of eyes. [/QUOTE]
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General Tabletop Discussion
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A couple home-rule balance questions
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