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General Tabletop Discussion
*Dungeons & Dragons
A couple home-rule balance questions
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<blockquote data-quote="Sniperfox47" data-source="post: 6337445" data-attributes="member: 6776026"><p>The artificer is what people on this site seem to refer to as a hordificer. An artificer who creates constructs. He would be finding a way to extend his life (as a lich does) and modifying the lich template to fit that role seems easier than drawing one up from scratch. I don't think I ever mentioned Negative Energy so I'm not sure where that came from...</p><p></p><p></p><p></p><p>Considering the setting uses a number of variant systems already those players have already been reminded that "The DM Makes The Rules". Like I said in the first post was asking more from a balance standpoint.</p><p></p><p></p><p></p><p></p><p>Mindrape has the enchantment school, and Mind Seed has the compulsion sub-school, but *only* until the spell ends (instantaneous for Mindrape and <s>1 week for Mind Seed</s> [EDIT] Mind Seed is instantaneous too, my mistake.[/EDIT]) after which their affects are permanent, non-magical changes to a person's fundamental self.</p><p></p><p>In real life yes a person is a sum of their parts, you're right, but in D&D the rules are set up such that a persons self is independent from their memories. </p><p></p><p>Neither of these points are related to the question I was asking however.</p></blockquote><p></p>
[QUOTE="Sniperfox47, post: 6337445, member: 6776026"] The artificer is what people on this site seem to refer to as a hordificer. An artificer who creates constructs. He would be finding a way to extend his life (as a lich does) and modifying the lich template to fit that role seems easier than drawing one up from scratch. I don't think I ever mentioned Negative Energy so I'm not sure where that came from... Considering the setting uses a number of variant systems already those players have already been reminded that "The DM Makes The Rules". Like I said in the first post was asking more from a balance standpoint. Mindrape has the enchantment school, and Mind Seed has the compulsion sub-school, but *only* until the spell ends (instantaneous for Mindrape and [S]1 week for Mind Seed[/S] [EDIT] Mind Seed is instantaneous too, my mistake.[/EDIT]) after which their affects are permanent, non-magical changes to a person's fundamental self. In real life yes a person is a sum of their parts, you're right, but in D&D the rules are set up such that a persons self is independent from their memories. Neither of these points are related to the question I was asking however. [/QUOTE]
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A couple home-rule balance questions
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