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General Tabletop Discussion
*Pathfinder & Starfinder
A couple ideas on how to bring back Save or Die spells
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<blockquote data-quote="Falling Icicle" data-source="post: 4518660" data-attributes="member: 17077"><p>Here's my conversions of three classic save or die spells from past editions. Now, I completely understand why these spells weren't included in 4th edition, but I think these versions resolve any concerns. As I understand it, the two main problems with these spells in previous editions were that they put too much weight on a single die roll and that they could eliminate the big bad guy too easily, robbing the boss fight of drama and meaningful challenge. IMO, these versions resolve both issues. First, they require 3 failed saves to actually kill (or petrify) their target. Second, solo monsters can't be instant killed by them, so you avoid any "wizard with orb mastery and 26 wisdom killing Orcus in 3 rounds no matter what" cheese. Tell me what you think.</p><p></p><p><strong><span style="font-size: 12px">Phantasmal Killer</span> – Wizard Attack 9</strong></p><p><em>You horrify your foe with an illusory manifestation of his greatest fears, possibly scaring him to death.</em></p><p><strong>Daily * Arcane, Fear, Illusion, Implement, Psychic</strong></p><p><strong>Standard Action – Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Intelligence vs. Fortitude and Will</p><p><strong>Hit:</strong> The target takes 2d6 + Intelligence modifier psychic damage and ongoing 5 psychic damage (save ends). If the target is not a solo creature and it fails its saving throw on three consecutive turns against this power (additonal saves granted from powers, heal checks, etc. don't count), it dies from fright.</p><p><strong>Miss:</strong> Half damage and the target takes ongoing 5 psychic damage (save ends).</p><p><strong>Special:</strong> You make only one attack roll, but compare that attack result against both defenses. If you don't hit both defenses the result is a miss.</p><p></p><p><strong><span style="font-size: 12px">Petrify</span> – Wizard Attack 15</strong></p><p><em>You transform your foe’s flesh to stone, turning him into a harmless statue.</em></p><p><strong>Daily * Arcane, Implement, Polymorph</strong></p><p><strong>Standard Action – Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Intelligence vs. Fortitude</p><p><strong>Hit:</strong> 3d6 + Intelligence modifier damage and the target is slowed (save ends). If the target is not a solo creature and it fails its saving throw on three consecutive turns against this power (additonal saves granted from powers, heal checks, etc. don't count), it becomes permanently petrified.</p><p><strong>Miss:</strong> Half damage and the target is slowed (save ends).</p><p></p><p><strong><span style="font-size: 12px">Finger of Death</span> – Wizard Attack 19</strong></p><p><em>As you point your finger at your foe in a hateful gesture, he feels his life force being snuffed out.</em></p><p><strong>Daily * Arcane, Implement, Necrotic</strong></p><p><strong>Standard Action – Ranged</strong> 10</p><p><strong>Attack:</strong> Intelligence vs. Fortitude</p><p><strong>Hit:</strong> 3d6 + Intelligence modifier necrotic damage and the target is weakened (save ends). If the target is not a solo creature and it fails its saving throw on three consecutive turns against this power (additonal saves granted from powers, heal checks, etc. don't count), it dies instantly.</p><p><strong>Miss:</strong> Half damage and the target is weakened (save ends).</p><p></p><p>[Edit] Changed "If the target is not a solo creature and it fails three saving throws against this power" to "If the target fails its saving throw on three consecutive turns against this power (additonal saves granted from powers, heal checks, etc. don't count)." It was never my intent that targets desperately trying to save themselves would actually turn to stone or die even quicker. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4518660, member: 17077"] Here's my conversions of three classic save or die spells from past editions. Now, I completely understand why these spells weren't included in 4th edition, but I think these versions resolve any concerns. As I understand it, the two main problems with these spells in previous editions were that they put too much weight on a single die roll and that they could eliminate the big bad guy too easily, robbing the boss fight of drama and meaningful challenge. IMO, these versions resolve both issues. First, they require 3 failed saves to actually kill (or petrify) their target. Second, solo monsters can't be instant killed by them, so you avoid any "wizard with orb mastery and 26 wisdom killing Orcus in 3 rounds no matter what" cheese. Tell me what you think. [b][size=3]Phantasmal Killer[/size] – Wizard Attack 9[/b] [i]You horrify your foe with an illusory manifestation of his greatest fears, possibly scaring him to death.[/i] [b]Daily * Arcane, Fear, Illusion, Implement, Psychic Standard Action – Ranged[/b] 10 [b]Target:[/b] One creature [b]Attack:[/b] Intelligence vs. Fortitude and Will [b]Hit:[/b] The target takes 2d6 + Intelligence modifier psychic damage and ongoing 5 psychic damage (save ends). If the target is not a solo creature and it fails its saving throw on three consecutive turns against this power (additonal saves granted from powers, heal checks, etc. don't count), it dies from fright. [b]Miss:[/b] Half damage and the target takes ongoing 5 psychic damage (save ends). [b]Special:[/b] You make only one attack roll, but compare that attack result against both defenses. If you don't hit both defenses the result is a miss. [b][size=3]Petrify[/size] – Wizard Attack 15[/b] [i]You transform your foe’s flesh to stone, turning him into a harmless statue.[/i] [b]Daily * Arcane, Implement, Polymorph Standard Action – Ranged[/b] 10 [b]Target:[/b] One creature [b]Attack:[/b] Intelligence vs. Fortitude [b]Hit:[/b] 3d6 + Intelligence modifier damage and the target is slowed (save ends). If the target is not a solo creature and it fails its saving throw on three consecutive turns against this power (additonal saves granted from powers, heal checks, etc. don't count), it becomes permanently petrified. [b]Miss:[/b] Half damage and the target is slowed (save ends). [b][size=3]Finger of Death[/size] – Wizard Attack 19[/b] [i]As you point your finger at your foe in a hateful gesture, he feels his life force being snuffed out.[/i] [b]Daily * Arcane, Implement, Necrotic Standard Action – Ranged[/b] 10 [b]Attack:[/b] Intelligence vs. Fortitude [b]Hit:[/b] 3d6 + Intelligence modifier necrotic damage and the target is weakened (save ends). If the target is not a solo creature and it fails its saving throw on three consecutive turns against this power (additonal saves granted from powers, heal checks, etc. don't count), it dies instantly. [b]Miss:[/b] Half damage and the target is weakened (save ends). [Edit] Changed "If the target is not a solo creature and it fails three saving throws against this power" to "If the target fails its saving throw on three consecutive turns against this power (additonal saves granted from powers, heal checks, etc. don't count)." It was never my intent that targets desperately trying to save themselves would actually turn to stone or die even quicker. :D [/QUOTE]
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A couple ideas on how to bring back Save or Die spells
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