Uller
Adventurer
Ever since 2e there has been two important concepts to keep combat interesting: Flanking/combat advantage and Opportunity Attacks. One encourages characters to move about the battle, the other discourages it.
We played through the kobold lair tonight, so of course the monsters were getting advantage left and right and scoring lots of hits (fortunately for 1 damage most of the time). The PCs on the other hand rarely had advantage. The rogue got it a couple of times, but seemed to have to sacrifice an action to hide to do it. So mostly he just stayed in back and used his sling.
At one point I gave the PCs a "free attaack" when some of the kobolds recognized they were over matched and fled.
Should there be OAs? What about granting advantage for multiple PCs attacking enemies from different angles?
Also...has anyone noticed that Sleep has no duration? Victims apparently sleep forever unless someone slaps them...
We played through the kobold lair tonight, so of course the monsters were getting advantage left and right and scoring lots of hits (fortunately for 1 damage most of the time). The PCs on the other hand rarely had advantage. The rogue got it a couple of times, but seemed to have to sacrifice an action to hide to do it. So mostly he just stayed in back and used his sling.
At one point I gave the PCs a "free attaack" when some of the kobolds recognized they were over matched and fled.
Should there be OAs? What about granting advantage for multiple PCs attacking enemies from different angles?
Also...has anyone noticed that Sleep has no duration? Victims apparently sleep forever unless someone slaps them...