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General Tabletop Discussion
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A couple of Magic Item Questions
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<blockquote data-quote="Petrosian" data-source="post: 471811" data-attributes="member: 1149"><p>on the GMW and glove thing...</p><p></p><p>it has been debated and as far as i know there has been no official ruling that stasis or suspended does not mean the same thing for items with spells on them as it does for everything else.</p><p></p><p>Some argue that if a lit torch stays lit but does not burn, then a spell that emulates that should act accordingly.</p><p></p><p>other argue 'thats too powerful" and dont worrry much about the logic.</p><p></p><p>if melf's acid arro hit your wand and the wand was being burned up and you hit it with shrink item, would the wand stop taking damage, suspending the spell effects? Would the same thing happen if the wand was on fire?</p><p></p><p>Gm has to make his own call and just be consistent.</p><p></p><p>IMX, after you start hitting +3 GMWs and the like the LEAST of your worries if the party spending time and money on gloves to make their GMWs last.</p><p></p><p>The problem of "why bother to make +3 swords has NOTHING to do with the glove of storing and EVERYTHING to do with GMW itself.</p><p></p><p>My 12th level gang with ONE sorcerer as their arcane might has him in a nightly ritual casting several extended GMWs so that the party has their main FOUR fighters with +4 on their main weapons and a set of 50 +5 arrows divied up. These last 24 hours each. Cast right before bedtime, the slots are back by morning so the net downside is between bedtime and waketime.</p><p></p><p>Come 15th level, he will instead throw one single 7th level spell, chained & extended GMW, and zap 16 items/ammos to +5 for 30 hours, equipping 2 weapons and 25 ammo for every single member in the 6 man party.</p><p></p><p>*************</p><p></p><p>I say again, if you are worried about the glove and its impact on the validity of magic weapons, you are missing the forest for the twigs.</p><p></p><p>************</p></blockquote><p></p>
[QUOTE="Petrosian, post: 471811, member: 1149"] on the GMW and glove thing... it has been debated and as far as i know there has been no official ruling that stasis or suspended does not mean the same thing for items with spells on them as it does for everything else. Some argue that if a lit torch stays lit but does not burn, then a spell that emulates that should act accordingly. other argue 'thats too powerful" and dont worrry much about the logic. if melf's acid arro hit your wand and the wand was being burned up and you hit it with shrink item, would the wand stop taking damage, suspending the spell effects? Would the same thing happen if the wand was on fire? Gm has to make his own call and just be consistent. IMX, after you start hitting +3 GMWs and the like the LEAST of your worries if the party spending time and money on gloves to make their GMWs last. The problem of "why bother to make +3 swords has NOTHING to do with the glove of storing and EVERYTHING to do with GMW itself. My 12th level gang with ONE sorcerer as their arcane might has him in a nightly ritual casting several extended GMWs so that the party has their main FOUR fighters with +4 on their main weapons and a set of 50 +5 arrows divied up. These last 24 hours each. Cast right before bedtime, the slots are back by morning so the net downside is between bedtime and waketime. Come 15th level, he will instead throw one single 7th level spell, chained & extended GMW, and zap 16 items/ammos to +5 for 30 hours, equipping 2 weapons and 25 ammo for every single member in the 6 man party. ************* I say again, if you are worried about the glove and its impact on the validity of magic weapons, you are missing the forest for the twigs. ************ [/QUOTE]
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