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A couple of options I'm curious about with Trailblazer
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<blockquote data-quote="GlassJaw" data-source="post: 5604726" data-attributes="member: 22103"><p>Smathis,</p><p></p><p>Thanks for the purchase. Welcome!</p><p></p><p></p><p></p><p>I understand the issue with character creation but removing feats is essentially removing one of the fundamental systems of 3ed. To me it's one of the selling points actually!</p><p></p><p>Is your issue the time it takes to select feats during character creation or the fact that you have to select what you want? Again, this is pretty core to 3ed. </p><p></p><p></p><p></p><p>Well Trailblazer is actually pretty close to this. Removing cross-class greatly speeds up and improves the skill system. In Trailblazer, every character puts their skill points wherever they want, and if they put ranks into a class skill, they get a one-time +3 bonus. Simple as that.</p><p></p><p></p><p></p><p>If you read through our design notes in the Skills section, we make some mention of the goal of skills in 3ed. Basically, skills and skill checks shouldn't be a Boolean obstacle for the players. </p><p></p><p>If the players can't pick the lock or find the secret door, it shouldn't prevent them from continuing or succeeding on their quest. Skill checks shouldn't be a substitute for story, clever ideas, or quick thinking. Skill points also don't factor in too much to a character's (or monster's) CR since they generally don't have much of an impact on combat.</p><p></p><p>I tend to subscribe to the idea of "let the players succeed". If a player comes up with a cool use for a skill, great. Give them a good chance to succeed. </p><p></p><p>During our playtest, we also used combined skill checks quite a bit, especially when using Knowledge skills. It got more players involved and made skills check more interesting than just a flat roll of the dice.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5604726, member: 22103"] Smathis, Thanks for the purchase. Welcome! I understand the issue with character creation but removing feats is essentially removing one of the fundamental systems of 3ed. To me it's one of the selling points actually! Is your issue the time it takes to select feats during character creation or the fact that you have to select what you want? Again, this is pretty core to 3ed. Well Trailblazer is actually pretty close to this. Removing cross-class greatly speeds up and improves the skill system. In Trailblazer, every character puts their skill points wherever they want, and if they put ranks into a class skill, they get a one-time +3 bonus. Simple as that. If you read through our design notes in the Skills section, we make some mention of the goal of skills in 3ed. Basically, skills and skill checks shouldn't be a Boolean obstacle for the players. If the players can't pick the lock or find the secret door, it shouldn't prevent them from continuing or succeeding on their quest. Skill checks shouldn't be a substitute for story, clever ideas, or quick thinking. Skill points also don't factor in too much to a character's (or monster's) CR since they generally don't have much of an impact on combat. I tend to subscribe to the idea of "let the players succeed". If a player comes up with a cool use for a skill, great. Give them a good chance to succeed. During our playtest, we also used combined skill checks quite a bit, especially when using Knowledge skills. It got more players involved and made skills check more interesting than just a flat roll of the dice. [/QUOTE]
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A couple of options I'm curious about with Trailblazer
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