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A couple of options I'm curious about with Trailblazer
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<blockquote data-quote="Vespucci" data-source="post: 5608508" data-attributes="member: 6675688"><p>Multi-classing and prestige classes (together with the build complications these create) are the other component. Because <em>Trailblazer</em> removes the need for "fix" Prestige Classes, the pressure is eased. It's also simplified rolling up spell-casters.</p><p></p><p></p><p></p><p>A serious consequence of this would be shifting time costs into the game session. My main question is: which problem are you trying to solve? It doesn't sound like you're worried about overall complexity, but rather players feeling "locked in" to their decisions.</p><p></p><p>To solve that, I recommend a two-ways solution. Firstly, go with the PHB2 solution of standard builds. These give the "not sure" player something to pick up and run with. Secondly, allow feats to be changed between adventures at no or little cost.</p><p></p><p>If those don't address the problem, then the problem is identifying what's wrong! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I think skills need a more comprehensive redesign. What I would suggest is dividing what we currently think of as skills into three basic categories:</p><p></p><p>1. Things regular people do (Craft, Profession, etc.).</p><p>2. Things all adventurers do (Perception, among others)</p><p>3. Whacky things certain kinds of adventurers do (Use Magic Device, but also some high end stunts from Stealth and the like)</p><p></p><p>This is the hardest task. The conclusions from there are fairly obvious. For (1), it's better to have a non-level based skill system (i.e. no cap on skills from class level, skill points can be derived from things other than leveling). This gets around the awkwardness of 6 year old Mozart getting +8 BAB - the kid can be 0th level with a ridiculous skill in music. (2) should simply be a function of level. Things in (3) become Class Features and Feats.</p><p></p><p>I'm not sure that solves your problem, of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But it does remove skill points as a build complication.</p></blockquote><p></p>
[QUOTE="Vespucci, post: 5608508, member: 6675688"] Multi-classing and prestige classes (together with the build complications these create) are the other component. Because [I]Trailblazer[/I] removes the need for "fix" Prestige Classes, the pressure is eased. It's also simplified rolling up spell-casters. A serious consequence of this would be shifting time costs into the game session. My main question is: which problem are you trying to solve? It doesn't sound like you're worried about overall complexity, but rather players feeling "locked in" to their decisions. To solve that, I recommend a two-ways solution. Firstly, go with the PHB2 solution of standard builds. These give the "not sure" player something to pick up and run with. Secondly, allow feats to be changed between adventures at no or little cost. If those don't address the problem, then the problem is identifying what's wrong! ;) I think skills need a more comprehensive redesign. What I would suggest is dividing what we currently think of as skills into three basic categories: 1. Things regular people do (Craft, Profession, etc.). 2. Things all adventurers do (Perception, among others) 3. Whacky things certain kinds of adventurers do (Use Magic Device, but also some high end stunts from Stealth and the like) This is the hardest task. The conclusions from there are fairly obvious. For (1), it's better to have a non-level based skill system (i.e. no cap on skills from class level, skill points can be derived from things other than leveling). This gets around the awkwardness of 6 year old Mozart getting +8 BAB - the kid can be 0th level with a ridiculous skill in music. (2) should simply be a function of level. Things in (3) become Class Features and Feats. I'm not sure that solves your problem, of course. :) But it does remove skill points as a build complication. [/QUOTE]
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A couple of options I'm curious about with Trailblazer
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