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<blockquote data-quote="samursus" data-source="post: 5520368" data-attributes="member: 64280"><p>Welcome to D&D and EN World!!</p><p></p><p>1&2) You get a bonus to attack and damage rolls equal to the bonus of your implement. You don't otherwise need one. An implement is the mechanism to deliver math bonuses to non-weapon powers. The point of having non-magical ones for sale would be if you had an implement Feat before you had a magical implement. You couldn't use the Feat bonus unless you had an implement to use. </p><p></p><p>For example: the Feat <strong>Implement Expertise (Holy Symbol)</strong> would give you a +1 on attack rolls with any Paladin power with the Implement keyword. </p><p></p><p>You don't have to have the Implement to use the power, but as you level, its necessary to acquire a magic Holy Symbol to keep your hit chance with Implement powers up to par. </p><p></p><p>3) The penalty applies to Skill use. Ability checks are a different beast. Personally, most games I have ever played in use Skill checks only. But I can certainly see where it would be more accurate to use Ability Checks (no armour penalties).</p><p></p><p>For example: To kick in a door (Str check) your penalties wouldn't apply. To Jump over a pit (Athletics check: Str based) they would apply.</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="samursus, post: 5520368, member: 64280"] Welcome to D&D and EN World!! 1&2) You get a bonus to attack and damage rolls equal to the bonus of your implement. You don't otherwise need one. An implement is the mechanism to deliver math bonuses to non-weapon powers. The point of having non-magical ones for sale would be if you had an implement Feat before you had a magical implement. You couldn't use the Feat bonus unless you had an implement to use. For example: the Feat [B]Implement Expertise (Holy Symbol)[/B] would give you a +1 on attack rolls with any Paladin power with the Implement keyword. You don't have to have the Implement to use the power, but as you level, its necessary to acquire a magic Holy Symbol to keep your hit chance with Implement powers up to par. 3) The penalty applies to Skill use. Ability checks are a different beast. Personally, most games I have ever played in use Skill checks only. But I can certainly see where it would be more accurate to use Ability Checks (no armour penalties). For example: To kick in a door (Str check) your penalties wouldn't apply. To Jump over a pit (Athletics check: Str based) they would apply. Hope this helps! [/QUOTE]
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