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<blockquote data-quote="mneme" data-source="post: 5520391" data-attributes="member: 59248"><p>#1: If you have class features that require using an implement of a type, it can be worth using a non-magical implement of that type. For instance, the PHI/Arcane Power Wizard can only use his Implement Mastery when wielding an implement of the appropriate type.</p><p></p><p>Also, if you take a Superior Implement proficiency, you can only get a benefit from it while wielding the requisite superior implement. And if you can wield a Staff or Dagger implement, those have uses as weapons as well as implements.</p><p></p><p>But non-magical Holy Symbols and Rods don't really have a use with any extant class--so except for roleplaying purposes, your paladin doesn't get much of a benefit from his non-magical holy symbol.</p><p></p><p>#2: No, a non-magical sword won't provide a bonus to your Implement attacks, even if you can use it as an implement -- you never get proficiency bonuses on implement attacks (unless they're also Weapon attacks). However, if he has the Implement Mastery(Wand) feature, he can wield his longsword and still use the Implement Mastery (eg, get a bonus to hit, even after seeing the to-hit roll, on wizard powers) even though he's not wielding a wand -- and can use powers that require (or are enhanced, like Empowering Lightning) wielding a wand, take advantage of Wand Expertise to ignore cover when wielding the sword, </p><p></p><p>#3: It affects skill checks, but not ability checks. This means it won't affect Initiave, strength, con, or dex checks, and won't affect attacks. None of those are skill checks. It will affect all Con, Dex, or Str based skills -- Acrobatics, Endurance, Athletics, Stealth, and Thievery. Except when you're rolling against one of those skils, you don't need to worry about armor check penalties.</p></blockquote><p></p>
[QUOTE="mneme, post: 5520391, member: 59248"] #1: If you have class features that require using an implement of a type, it can be worth using a non-magical implement of that type. For instance, the PHI/Arcane Power Wizard can only use his Implement Mastery when wielding an implement of the appropriate type. Also, if you take a Superior Implement proficiency, you can only get a benefit from it while wielding the requisite superior implement. And if you can wield a Staff or Dagger implement, those have uses as weapons as well as implements. But non-magical Holy Symbols and Rods don't really have a use with any extant class--so except for roleplaying purposes, your paladin doesn't get much of a benefit from his non-magical holy symbol. #2: No, a non-magical sword won't provide a bonus to your Implement attacks, even if you can use it as an implement -- you never get proficiency bonuses on implement attacks (unless they're also Weapon attacks). However, if he has the Implement Mastery(Wand) feature, he can wield his longsword and still use the Implement Mastery (eg, get a bonus to hit, even after seeing the to-hit roll, on wizard powers) even though he's not wielding a wand -- and can use powers that require (or are enhanced, like Empowering Lightning) wielding a wand, take advantage of Wand Expertise to ignore cover when wielding the sword, #3: It affects skill checks, but not ability checks. This means it won't affect Initiave, strength, con, or dex checks, and won't affect attacks. None of those are skill checks. It will affect all Con, Dex, or Str based skills -- Acrobatics, Endurance, Athletics, Stealth, and Thievery. Except when you're rolling against one of those skils, you don't need to worry about armor check penalties. [/QUOTE]
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